# NumberValue

NumberValue : `ValueBase`

## Overview

An instance used to store number value. Values set on the server are automatically replicated to the client, enabling script-to-script communication without using RemoteEvent

## Properties

### Value

`number`

You can set a number value (either an integer or a float) to store.

#### Code Samples

```lua
local SomeValue = Instance.new("NumberValue")
SomeValue.Name = "SomeValue"
SomeValue.Parent = game.Workspace

SomeValue.Value = 2.5
```

## Methods

## Events

### Changed

An event is triggered whenever the value changes.

#### Parameters

| `number` value | Changed value |
| -------------- | ------------- |

#### Code Samples

```lua
local function OnChanged(value) 
    print(SomeValue.Name, ": ", value)
end
SomeValue.Changed:Connect(OnChanged)
```

## See also

{% content-ref url="../../../manual/script-manual/value-management" %}
[value-management](https://docs.overdare.com/manual/script-manual/value-management)
{% endcontent-ref %}
