TextButton
TextButton : GuiButton
Overview
TextButton displays text just like TextLabel, but it adds interactable buttons. In other words, it is a UI element that displays text as well as uses the events of GuiButton like click and tap.
TextButton can be controlled only in client environment.
Properties
Bold
bool
Specifies whether to render the text displayed in TextButton in Bold.
Code Samples
local ScreenGui = script.Parent
local TextButton = ScreenGui:WaitForChild("TextButton")
TextButton.Bold = trueText
string
Specifies the text value to be displayed in TextButton.
Text is visually expressed by a variety of properties including color, transparency, size, font, alignment, and others.
In editor (Properties window), Shift + Enter can be used to input line break; in script, the \n character can be used to apply linefeed.
In addition, unlike TextLabel, user cannot break line with Shift + Enter in editor (Properties window). If line break is needed, user must use the \n character to apply linefeed.
Code Samples
TextBounds
Vector2
Currently not supported.
Code Samples
TextColor3
Color3
Specifies the color to be applied to text.
Code Samples
TextFits
bool
Currently not supported.
Code Samples
TextScaled
bool
Determines whether text size is automatically adjusted to fill the entire area of TextButton.
When this feature is used, the TextSize value is ignored and TextWrapped will automatically be enabled.
Code Samples
TextSize
number
Controls text size in pixels; a higher value makes text displayed bigger.
Code Samples
TextTransparency
number
Specifies the transparency of text.
0 means the text is completely opaque while 1 means the text is totally invisible.
If background needs to be hidden while text is displayed, set BackgroundTransparency to 1.
Code Samples
TextWrapped
bool
Specifies whether the text in TextButton to automatically break line in order to stay in the text area.
If this property is set true, a long sentence is divided into several lines to fit in TextButton. Line break will be processed based on blank character.
Code Samples
TextXAlignment
Enum.TextXAlignment
Specifies whether text is placed the left, center, or right section of the TextButton area.
Code Samples
TextYAlignment
Enum.TextYAlignment
Specifies whether text is placed the top, center, or bottom section of the TextButton area.
Code Samples
Methods
Events
See also
GUILast updated