OVERDARE Glossary
Overview
The OVERDARE Glossary is a document that organizes and explains the terms and concepts used in OVERDARE.
This document aims to clarify the meanings of key terms and expressions used in the OVERDARE App and OVERDARE Studio, helping players and creators easily understand the content.
Glossary
AngularVelocity
OVERDARE Studio
A physics object that generates rotational motion
Animation
OVERDARE Studio
An object that defines character animations
Animator
OVERDARE Studio
An object that executes and manages animations
Atmosphere
OVERDARE Studio
An object that adds atmosphere effects to the game
Attachment
OVERDARE Studio
A point object that can be attached to other objects
Backpack
OVERDARE Studio
An object that stores the items owned by the player
BindableEvent
OVERDARE Studio
An object for event communication between scripts
BlendSpace
OVERDARE Studio
An object that controls animation transitions
Bone
OVERDARE Studio
An object that represents the skeleton of a model
Camera
OVERDARE Studio
An object that controls the player's camera
Character
공통
The object that the player controls or observes in the game
CharacterMesh
OVERDARE Studio
The object representing the mesh structure of a character
Client
공통
The local environment running on the device of an individual player
CollectionService
OVERDARE Studio
An object used to group and manage objects by using tags
Folder
OVERDARE Studio
A container object used to organize objects
Frame
OVERDARE Studio
A GUI container object
GuiButton
OVERDARE Studio
A clickable GUI button object
Humanoid
OVERDARE Studio
An object that defines the character's behavior
HumanoidDescription
OVERDARE Studio
An object that defines the character's appearance
ImageButton
OVERDARE Studio
A clickable button object with an image
ImageLabel
OVERDARE Studio
A GUI object that displays an image
Lua Script
OVERDARE Studio
The programming language used in OVERDARE Studio
Lighting
OVERDARE Studio
An object that manages the game's lighting and time settings
LinearVelocity
OVERDARE Studio
A physics object that generates linear motion
LocalScript
OVERDARE Studio
A script object that runs on the client
MaterialService
OVERDARE Studio
An object that manages materials used in the game
MaterialVariant
OVERDARE Studio
An object that defines custom modifications to materials
MeshPart
OVERDARE Studio
A part object with a custom mesh
Model
OVERDARE Studio
An object that groups multiple parts
ModuleScript
OVERDARE Studio
A reusable code module script object
OVERDARE App
공통
A next-generation User Generated Content (UGC) platform for creating and sharing unique and innovative games and experiences
OVERDARE Studio
공통
A game development tool for bringing creative ideas to life
Player
공통
A person (user) who plays the game
Part
OVERDARE Studio
A basic 3D physics object
ParticleEmitter
OVERDARE Studio
An object that generates particle effects
PlayerGui
OVERDARE Studio
A container object that holds the player's GUI elements
Players
OVERDARE Studio
An object displaying the list of players who have entered the game
PlayerScripts
OVERDARE Studio
A container object for storing scripts connected to the player
PointLight
OVERDARE Studio
A light object that shines light from a point source
RemoteEvent
OVERDARE Studio
An object for event communication between the client and server
ReplicatedStorage
OVERDARE Studio
A storage object for data and objects shared between the client and server
ScreenGui
OVERDARE Studio
A container object for GUI displayed on the screen
Script
OVERDARE Studio
A script object executed on the server
Server
공통
A central system managing the global state of the game and handling communication with all clients (players)
ServerScriptService
OVERDARE Studio
A script storage object for scripts executed on the server
ServerStorage
OVERDARE Studio
A storage object for objects that are only accessible from the server
Skeleton
OVERDARE Studio
An object representing the full skeletal structure of a character
Sound
OVERDARE Studio
An object that plays sound within the game
SoundGroup
OVERDARE Studio
An object for grouping sounds and setting group-level properties
SpawnLocation
OVERDARE Studio
An object defining where a player will spawn in the game
SpotLight
OVERDARE Studio
A light object that shines in a specific direction
StarterCharacterScripts
OVERDARE Studio
A storage object for scripts that will be loaded into the player's character
StarterGui
OVERDARE Studio
A container object defining the initial state of the player's GUI
StarterPlayer
OVERDARE Studio
A container object for the initial settings related to the player (includes child objects StarterCharacterScripts and StarterPlayerScripts)
StarterPlayerScripts
OVERDARE Studio
A storage object for scripts that will be loaded into the player
SurfaceGui
OVERDARE Studio
A GUI object displayed on the surface of a part
SurfaceGuiBase
OVERDARE Studio
The base class object for all SurfaceGui objects
Team
OVERDARE Studio
An object for managing the player's team
TextButton
OVERDARE Studio
A clickable button object containing text
TextLabel
OVERDARE Studio
A GUI element object that displays text
Tool
OVERDARE Studio
An object that represents a tool (e.g., sword, shield) that the character can use
Tween
OVERDARE Studio
An object that smoothly transitions values
UIAspectRatioConstraint
OVERDARE Studio
An object that maintains the aspect ratio of a GUI element
VectorForce
OVERDARE Studio
A physics object that applies force in a specific direction
Workspace
OVERDARE Studio
A container object for objects displayed in the game world
WrapLayer
OVERDARE Studio
An object representing character skins such as clothing or accessories
WrapTarget
OVERDARE Studio
An object used for seamlessly combining skins or accessories with a character or object's mesh
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