AnimationPriority

The AnimationPriority defines the priority of animations during playback. If an animation with a higher priority starts, it will override the currently playing animation. Action4 has the highest priority, meaning it will always replace lower-priority animations when played.

Items

Name
Value
Description

Action4

0

Highest priority. Critical actions or events.

Action3

1

High priority for key actions.

Action2

2

Moderate priority for general actions.

Action

3

Lower priority for minor actions.

Movement

4

Basic movement animations.

Idle

5

Idle or waiting animations.

Core

6

Fundamental or system-level animations.

None

7

Lowest priority, not usually played.

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