Bone

Bone : Attachment

Overview

Bone์€ ํ™”๋ฉด์— ์ง์ ‘ ํ‘œ์‹œ๋˜์ง€๋Š” ์•Š์ง€๋งŒ, ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ œ์ž‘์ด๋‚˜ ์บ๋ฆญํ„ฐ ๋ชจ๋ธ์˜ ์›€์ง์ž„์„ ์ œ์–ดํ•˜๋Š” ๋ฐ ์‚ฌ์šฉ๋˜๋Š” ์ธ์Šคํ„ด์Šค์ž…๋‹ˆ๋‹ค.

๊ฒŒ์ž„์ด ์‹คํ–‰๋˜๋ฉด Workspace์— ์ƒ์„ฑ๋˜๋Š” ์บ๋ฆญํ„ฐ ๋ชจ๋ธ์˜ ํ•˜์œ„ ๊ณ„์ธต์—์„œ ๋ณธ ๊ตฌ์กฐ๋ฅผ ํ™•์ธํ•  ์ˆ˜ ์žˆ์œผ๋ฉฐ, ์• ๋‹ˆ๋ฉ”์ด์…˜ ์—๋””ํ„ฐ๋ฅผ ํ†ตํ•ด์„œ๋„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ํŠนํžˆ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์—๋””ํ„ฐ๋ฅผ ์‚ฌ์šฉํ•˜๋ฉด ์บ๋ฆญํ„ฐ์˜ ๋ณธ์„ ์ง์ ‘ ์กฐ์ž‘ํ•˜์—ฌ ๋ณด๋‹ค ์‰ฝ๊ฒŒ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์ œ์ž‘ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Properties

Transform

CFrame

Bone์˜ CFrame์„ ๊ธฐ์ค€์œผ๋กœ, ํ˜„์žฌ ์• ๋‹ˆ๋ฉ”์ด์…˜์— ์˜ํ•ด ์ ์šฉ๋œ ์œ„์น˜ยทํšŒ์ „ ๋ณ€ํ™”๋ฅผ ๋‚˜ํƒ€๋‚ด๋Š” ์†์„ฑ์ž…๋‹ˆ๋‹ค.

Code Samples

local Bone = Character.Skeleton.Root.IKFootRoot.IKLeftFoot

print(Bone.Transform)

TransformedCFrame

CFrame

๋กœ์ปฌ ์ขŒํ‘œ๊ณ„์—์„œ Bone์˜ CFrame ์œ„์น˜์™€ Transform(ํ˜„์žฌ ์• ๋‹ˆ๋ฉ”์ด์…˜์— ์˜ํ•œ ์˜คํ”„์…‹)์„ ํ•ฉ์นœ ์ตœ์ข… CFrame ๊ฐ’์„ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค.

Code Samples

local Bone = Character.Skeleton.Root.IKFootRoot.IKLeftFoot

print(Bone.TransformedCFrame)

TransformedWorldCFrame

CFrame

์›”๋“œ ์ขŒํ‘œ๊ณ„์—์„œ Bone์˜ CFrame ์œ„์น˜์™€ Transform(ํ˜„์žฌ ์• ๋‹ˆ๋ฉ”์ด์…˜์— ์˜ํ•œ ์˜คํ”„์…‹)์„ ํ•ฉ์นœ ์ตœ์ข… CFrame ๊ฐ’์„ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค.

Code Samples

local Bone = Character.Skeleton.Root.IKFootRoot.IKLeftFoot

print(Bone.TransformedWorldCFrame)

Methods

Events

See also

์บ๋ฆญํ„ฐ์• ๋‹ˆ๋ฉ”์ด์…˜ ์—๋””ํ„ฐ

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