Model
Overview
A Model is an object that groups multiple objects together so they can be affected by physics collectively and controlled as a single unit. This allows individual objects to be treated as one entity or for specific actions to be applied simultaneously.
Properties
Primary Part
This property sets the Part that will act as the center of the Model. For Character Models, the PrimaryPart is the HumanoidRootPart.
Transform
Origin
Position: Defines the world coordinates of the Model.
Orientation: Sets the rotation direction of the Model.
When the PrimaryPart is not set, the Origin is arbitrary. When the PrimaryPart is set, the Origin is based on the PrimaryPart.
Grouping Objects into a Model
To group objects, select the objects you want to group, right-click, and click Group As a Model (or press Ctrl + G).
When objects are grouped into a Model, clicking on a Part within the Model in the Viewport will select the entire Model instead of the individual Part. To select only the Part, hold the Alt key while clicking. To select multiple Parts within the Model, hold Alt + Ctrl while clicking.
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