Material Manager
Last updated
Last updated
Using the Material Manager, you can manage various materials and apply them to objects to enhance visual quality.
The Material Manager panel can be displayed by clicking the Material Manager button in the Model tab, which appears in the top tab area of OVERDARE Studio.
You can create a MaterialVariant by clicking the + Variant button in the top-right corner of the Material Manager panel.
Alternatively, you can click on a Material to open the Material Panel, then click the + Variant button to create a MaterialVariant.
Click on a created MaterialVariant to display its panel, where you can modify its properties or delete the variant.
Name
Allows you to rename the MaterialVariant.
Base Material
Specifies the Base Material that the MaterialVariant references.
You can choose from Basic, Plastic, Brick, Rock, Metal, or Unlit.
Color
Changes the material's color.
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Metalness
Defines the metallic appearance of the model's surface.
You can import a file or adjust the value. *Value range: 0.0 ~ 1.0
Normal
Provides surface height details to create a more complex texture.
You can import a file or adjust the value. *Value range: 0.0 ~ 1.0
Roughness
Defines the roughness of the model's surface.
You can import a file or adjust the value. *Value range: 0.0 ~ 1.0
Unit Per Tile
Defines how many Studs the material's tile texture repeats over.
Default is 1.
Density
Adjusts the density of the MaterialVariant.
0.01~100
Friction
Adjusts the friction of the MaterialVariant.
0~2.0
Elasticity
Adjusts the elasticity of the MaterialVariant.
0~1.0
To apply a Material or MaterialVariant to a Part, select the Part, hover over the Material or MaterialVariant, and click the button shown in the image below.
Alternatively, select the Part you want to apply the Material or MaterialVariant to, click the Material or MaterialVariant, and then click the Apply button in the displayed panel.
You can also apply a MaterialVariant by directly entering its name in the properties window.