BindableEvent
Overview
BindableEvent Object

Implementing Communication with BindableEvent
Server ➡ Server
Client ➡ Client
Last updated

Last updated
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local S2S_SomeEvent = ReplicatedStorage:WaitForChild("S2S_SomeEvent")
local function TestFire()
local SomeText = "BindableEvents"
S2S_SomeEvent:Fire(SomeText) -- Passing arguments
endlocal ReplicatedStorage = game:GetService("ReplicatedStorage")
local S2S_SomeEvent = ReplicatedStorage:WaitForChild("S2S_SomeEvent")
local function OnSomeEvent(text)
print("[SomeEvent]", "Parameter : ", text)
end
S2S_SomeEvent.Event:Connect(OnSomeEvent)local ReplicatedStorage = game:GetService("ReplicatedStorage")
local C2C_SomeEvent = ReplicatedStorage:WaitForChild("C2C_SomeEvent")
local function TestFire()
local SomeText = "BindableEvents"
C2C_SomeEvent:Fire(SomeText) -- Passing arguments
endlocal ReplicatedStorage = game:GetService("ReplicatedStorage")
local C2C_SomeEvent = ReplicatedStorage:WaitForChild("C2C_SomeEvent")
local function OnSomeEvent(text)
print("[SomeEvent]", "Parameter : ", text)
end
C2C_SomeEvent.Event:Connect(OnSomeEvent)