World Performance Analytics
Last updated
Last updated
OVERDARE App allows you to analyze the execution performance of worlds published on the app in mobile environments. It helps diagnose performance bottlenecks that occur during gameplay based on key performance indicators such as FPS stability, draw call count, rendering time, and memory usage. You can use this information to optimize your world so that it runs smoothly even on low-end devices.
This feature is currently available as an experimental feature (Experimental) and will be continuously updated to help creators set more precise performance improvement directions in the future.
After entering the world in the OVERDARE app, tap the chat activation button in the upper left corner of the screen, then tap the chat input area (Tap here to chat).
Type profile on and send the message.
Now, performance information for the world will be displayed in the upper left corner of the screen.
FPS (Frames Per Second)
The number of frames rendered per second. Higher values indicate smoother visuals.
Frame
Time it takes to process a single frame (33.33ms = about 30FPS)
Game
Time taken to process game logic
Draw
Time spent performing draw calls (GPU rendering requests)
RH
Time spent on RHI (Render Hardware Interface) tasks
Draw Calls
The number of commands sent from the CPU to the GPU for rendering. Higher values may degrade performance.
Primitives
Number of basic shapes (triangles, etc.) rendered
Device Temp
Current device temperature (for AOS devices)
Temp Status
Current device temperature (for iOS devices)
[OS API] Memory
To be supported in the future
[UE] Memory
Total memory usage
By using the world performance analysis feature in the OVERDARE app along with the Performance Guide, you can perform more systematic optimization work in the Studio environment.
Based on the performance data collected during world execution such as FPS, draw calls, and RHI processing time, you can identify performance drop-off areas and refer to the recommended values in the Performance Guide to improve the overall content structure, including model composition, lighting usage, and script design.