Atmosphere
Atmosphere : Instance
Properties
Density
number
Density represents the concentration or thickness of atmospheric elements like fog, affecting how light is scattered and absorbed in the atmosphere.
Code Samples
local Lighting = game:GetService("Lighting")
local Atmosphere = Lighting:WaitForChild("Atmosphere")
Atmosphere.Density = 0.2
FogFalloffClear
number
A number property in the Atmosphere class controls fog falloff based on distance, ranging from 0.0 to 10.
Code Samples
local Lighting = game:GetService("Lighting")
local Atmosphere = Lighting:WaitForChild("Atmosphere")
Atmosphere.FogFalloffClear = 0.1
StartDistance
number
StartDistance is a number property controlling the starting distance for atmospheric effects in the LuaAtmosphere class, with a range from 0.0 to 30000.0. It sets the starting distance for atmosphere effects in the scene and controls when atmospheric changes become visible.
Code Samples
local Lighting = game:GetService("Lighting")
local Atmosphere = Lighting:WaitForChild("Atmosphere")
Atmosphere.StartDistance = 1000
Color
Color3
The Color
property in the Atmosphere
class represents the atmospheric color using a custom Color3
structure to store RGB values.
Code Samples
local Lighting = game:GetService("Lighting")
local Atmosphere = Lighting:WaitForChild("Atmosphere")
Atmosphere.Color = Color3.new(255, 0, 0)
TODActor
AMetaTODMobile
{Description Slot}
Code Samples
Methods
Events
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