Creator Guide
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  • 🚩Introduction to OVERDARE
  • 🐤Get Started
    • OVERDARE App
    • OVERDARE Studio
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    • Guidelines on the External Use of UGC
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  • 🏰Studio Manual
    • Studio Interface
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  • 🅰️OVERDARE Glossary
  • 📰Release Note
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  • 3D Coordinate System
  • 2D Coordinate System
  1. Studio Manual

Coordinate System

PreviousAsset ImportNextGame Settings

Last updated 2 months ago

Coordinate systems in OVERDARE Studio consist of a 3D coordinate system for representing the position, size, and rotation of objects in 3D space, and a 2D coordinate system (UDim2) for defining the scale and offset of GUI elements in 2D space.

3D Coordinate System

In OVERDARE Studio, the 3D coordinate system uses the right-handed coordinate system, and the default unit for position and size is centimeters (cm).

2D Coordinate System

In OVERDARE Studio, the 2D space uses the UDim2 format. In UDim2, Scale represents a percentage (%) of the parent object’s size, and Offset represents the position or size in pixels.

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