Coordinate System
Last updated
Last updated
Coordinate systems in OVERDARE Studio consist of a 3D coordinate system for representing the position, size, and rotation of objects in 3D space, and a 2D coordinate system (UDim2) for defining the scale and offset of GUI elements in 2D space.
In OVERDARE Studio, the 3D coordinate system uses the right-handed coordinate system, and the default unit for position and size is centimeters (cm).
In OVERDARE Studio, the 2D space uses the UDim2 format. In UDim2, Scale represents a percentage (%) of the parent object’s size, and Offset represents the position or size in pixels.