CameraType

Defines the various types of cameras available for scene rendering or gameplay in a system.

Items

Name
Value
Description

Fixed

0

A camera with a fixed position and orientation that does not move.

Attach

1

A camera positioned at a specific offset from the subject and rotates with it.

Watch

2

A camera that watches or observes a target from a fixed location.

Track

3

A camera that follows the target but is not affected by the target's rotation.

Follow

4

A camera that moves with the target and rotates to always keep the target centered.

Custom

5

A user-defined camera type that allows custom behavior.

Scriptable

6

A camera controlled through scripts for custom logic or actions.

Orbital

7

A camera that orbits around a target, usually in a circular or spherical motion.

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