AnimationPriority
The AnimationPriority
defines the priority of animations during playback. If an animation with a higher priority starts, it will override the currently playing animation.
Action4
has the highest priority, meaning it will always replace lower-priority animations when played.
Items
Name
Value
Description
Action4
0
Highest priority. Critical actions or events.
Action3
1
High priority for key actions.
Action2
2
Moderate priority for general actions.
Action
3
Lower priority for minor actions.
Movement
4
Basic movement animations.
Idle
5
Idle or waiting animations.
Core
6
Fundamental or system-level animations.
None
7
Lowest priority, not usually played.
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