Players

Players : Instance

Overview

Players ์„œ๋น„์Šค๋Š” ํ˜„์žฌ ์„œ๋ฒ„์— ์—ฐ๊ฒฐ๋œ ํด๋ผ์ด์–ธํŠธ๋ฅผ Player ๊ฐ์ฒด ํ˜•ํƒœ๋กœ ๊ด€๋ฆฌํ•˜๋ฉฐ, Player์™€ ๊ด€๋ จ๋œ ๋‹ค์–‘ํ•œ ๊ธฐ๋Šฅ์„ ํ•จ๊ป˜ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค.

Properties

CharacterAutoLoads

bool

์บ๋ฆญํ„ฐ์˜ ์ž๋™ ๋ฆฌ์Šคํฐ ์—ฌ๋ถ€๋ฅผ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค.

๊ธฐ๋ณธ๊ฐ’์€ true์ด๋ฉฐ, false๋กœ ์„ค์ •ํ•˜๋ฉด ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๊ฒŒ์ž„์— ๋“ค์–ด์˜ค๋”๋ผ๋„ Player:LoadCharacter()๋ฅผ ํ˜ธ์ถœํ•˜๊ธฐ ์ „๊นŒ์ง€ ์บ๋ฆญํ„ฐ๊ฐ€ ์ƒ์„ฑ๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

์ด ์˜ต์…˜์€ ๋ชฉ์ˆจ ์ œํ•œ์ด ์žˆ๋Š” ๊ฒŒ์ž„์ด๋‚˜, ๋ผ์šด๋“œ ์ข…๋ฃŒ ์ „๊นŒ์ง€ ๋ถ€ํ™œ์„ ํ—ˆ์šฉํ•˜์ง€ ์•Š๋Š” ๊ฒฝ์Ÿํ˜• ๊ฒŒ์ž„ ๋ชจ๋“œ์—์„œ ํŠนํžˆ ์œ ์šฉํ•ฉ๋‹ˆ๋‹ค.

Code Samples

local Players = game:GetService("Players")

Players.CharacterAutoLoads = false

UseStrafingAnimations

bool

์บ๋ฆญํ„ฐ ์ด๋™ ์‹œ ์žฌ์ƒ๋˜๋Š” ์• ๋‹ˆ๋ฉ”์ด์…˜์˜ ๋ฐฉํ–ฅ ์ฒ˜๋ฆฌ ๋ฐฉ์‹์„ ์ง€์ •ํ•˜๋Š” ์†์„ฑ์ž…๋‹ˆ๋‹ค.

false๋กœ ์„ค์ •ํ•˜๋ฉด ์ด๋™ ๋ฐฉํ–ฅ๊ณผ ๊ด€๊ณ„์—†์ด ๋‹จ์ผ ์ด๋™ ์• ๋‹ˆ๋ฉ”์ด์…˜๋งŒ ์žฌ์ƒ๋˜๋ฉฐ, true๋กœ ์„ค์ •ํ•˜๋ฉด ์ƒยทํ•˜ยท์ขŒยท์šฐ์™€ ๋Œ€๊ฐ์„ ์„ ํฌํ•จํ•œ 8๋ฐฉํ–ฅ ์ด๋™ ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ์‹ค์ œ ์ด๋™ ๋ฐฉํ–ฅ์— ๋งž์ถฐ ์žฌ์ƒ๋ฉ๋‹ˆ๋‹ค.

์ด๋ฅผ ํ†ตํ•ด ๊ฒŒ๊ฑธ์Œ(Strafing), ํ›„์ง„, ๋Œ€๊ฐ์„  ์ด๋™ ๋“ฑ TPS ๊ฒŒ์ž„์—์„œ ํ•„์š”ํ•œ ๋‹ค์–‘ํ•œ ๋ฐฉํ–ฅ ์ „ํ™˜์„ ๋ณด๋‹ค ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ํ‘œํ˜„ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

์ด ์†์„ฑ์€ ๋Ÿฐํƒ€์ž„์—์„œ ๋ณ€๊ฒฝํ•  ์ˆ˜ ์—†์œผ๋ฉฐ, ์ŠคํŠœ๋””์˜ค ํŽธ์ง‘ ๋‹จ๊ณ„์—์„œ ๋ฏธ๋ฆฌ ์„ค์ •ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค.

Code Samples

LocalPlayer

Player

ํ˜„์žฌ ํด๋ผ์ด์–ธํŠธ์—์„œ ๊ฒŒ์ž„์„ ์‹คํ–‰ ์ค‘์ธ ํ”Œ๋ ˆ์ด์–ด ๊ฐ์ฒด๋ฅผ ์ฐธ์กฐํ•˜๋Š” ์ฝ๊ธฐ ์ „์šฉ ์†์„ฑ์ž…๋‹ˆ๋‹ค.

LocalScript์™€ ๊ฐ™์€ ํด๋ผ์ด์–ธํŠธ ํ™˜๊ฒฝ์—์„œ๋งŒ ๊ฐ’์„ ๊ฐ€์ ธ์˜ฌ ์ˆ˜ ์žˆ์œผ๋ฉฐ, ์„œ๋ฒ„ ํ™˜๊ฒฝ์—์„œ ์‹คํ–‰๋˜๋Š” Script์—์„œ๋Š” ํ•ญ์ƒ nil์„ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค.

Code Samples

local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer

RespawnTime

number

CharacterAutoLoads ์†์„ฑ์ด true์ผ ๊ฒฝ์šฐ, ํ”Œ๋ ˆ์ด์–ด์˜ ๋ฆฌ์Šคํฐ ๋Œ€๊ธฐ ์‹œ๊ฐ„์„ ์ดˆ ๋‹จ์œ„๋กœ ์ง€์ •ํ•˜๋Š” ์†์„ฑ์ž…๋‹ˆ๋‹ค.

๊ธฐ๋ณธ๊ฐ’์€ 5์ดˆ์ž…๋‹ˆ๋‹ค.

Code Samples

local Players = game:GetService("Players")

Players.RespawnTime = 2

Methods

GetPlayerFromCharacter

์ง€์ •ํ•œ Character์— ํ•ด๋‹นํ•˜๋Š” Player ๊ฐ์ฒด๋ฅผ ๋ฐ˜ํ™˜ํ•˜๋ฉฐ, ์—ฐ๊ฒฐ๋œ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์—†์„ ๊ฒฝ์šฐ nil์„ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค.

Touched, CharacterAdded์™€ ๊ฐ™์ด Player ๊ฐ์ฒด๋ฅผ ์ง์ ‘ ๋ฐ˜ํ™˜ํ•˜์ง€ ์•Š๋Š” ์ด๋ฒคํŠธ์—์„œ ์บ๋ฆญํ„ฐ๋ฅผ ํ†ตํ•ด Player๋ฅผ ์กฐํšŒํ•  ๋•Œ ์‚ฌ์šฉ๋ฉ๋‹ˆ๋‹ค.

๋ฐ˜๋Œ€๋กœ Player ๊ฐ์ฒด์—์„œ ์บ๋ฆญํ„ฐ๋ฅผ ๊ฐ€์ ธ์˜ค๋ ค๋ฉด Player.Character ์†์„ฑ์„ ์‚ฌ์šฉํ•˜๋ฉด ๋ฉ๋‹ˆ๋‹ค.

Parameters

Model InCharacter

Player๋กœ ๋ณ€ํ™˜ํ•  ๋Œ€์ƒ ์บ๋ฆญํ„ฐ์ž…๋‹ˆ๋‹ค.

Return

Player

๋ฐ˜ํ™˜๋œ Player์ž…๋‹ˆ๋‹ค.

Code Samples

local Players = game:GetService("Players")

local Part = script.Parent

local function OnTouched(otherPart)
    local partParent = otherPart.Parent
    local humanoid = partParent:FindFirstChild("Humanoid")
	
    if humanoid then
        local character = humanoid.Parent
        local player = Players:GetPlayerFromCharacter(character)
    end
end
Part.Touched:Connect(OnTouched)

GetPlayerByUserId

์ง€์ •ํ•œ UserId์— ํ•ด๋‹นํ•˜๋Š” Player ๊ฐ์ฒด๋ฅผ ๋ฐ˜ํ™˜ํ•˜๋ฉฐ, ํ•ด๋‹น ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์—†์„ ๊ฒฝ์šฐ nil์„ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค.

Parameters

string UserId

Player๋กœ ๋ณ€ํ™˜ํ•  ๋Œ€์ƒ Player์˜ UserId์ž…๋‹ˆ๋‹ค.

Return

Player

๋ฐ˜ํ™˜๋œ Player์ž…๋‹ˆ๋‹ค.

Code Samples

local Players = game:GetService(Players)

local playerId = Players.LocalPlayer.UserId
print(Players:GetPlayerByUserId(playerId))

GetPlayers

ํ˜„์žฌ ์„œ๋ฒ„์— ์—ฐ๊ฒฐ๋œ ๋ชจ๋“  Player ๊ฐ์ฒด๋ฅผ ํ…Œ์ด๋ธ” ํ˜•ํƒœ๋กœ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค.

for ๋ฐ˜๋ณต๋ฌธ๊ณผ ํ•จ๊ป˜ ์‚ฌ์šฉํ•˜๋ฉด ๊ฒŒ์ž„ ๋‚ด ๋ชจ๋“  ํ”Œ๋ ˆ์ด์–ด๋ฅผ ์†์‰ฝ๊ฒŒ ์ˆœํšŒํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Parameters

Return

Array

ํ”Œ๋ ˆ์ด์–ด ๋ชฉ๋ก์ž…๋‹ˆ๋‹ค.

Code Samples

local Players = game:GetService("Players")

local PlayerList = Players:GetPlayers() 
for i = 1, #PlayerList do
    print(PlayerList[i])
end

Events

PlayerAdded

ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๊ฒŒ์ž„์— ์ ‘์†ํ•˜๋Š” ์ˆœ๊ฐ„ ์‹คํ–‰๋˜๋Š” ์ด๋ฒคํŠธ์ž…๋‹ˆ๋‹ค.

์ฃผ๋กœ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๋“ค์–ด์˜ฌ ๋•Œ ์ €์žฅ๋œ GlobalDataStore ๋ฐ์ดํ„ฐ๋ฅผ ๋ถˆ๋Ÿฌ์˜ค๊ฑฐ๋‚˜ ์ดˆ๊ธฐ ์„ค์ •์„ ์ ์šฉํ•˜๋Š” ๋ฐ ์‚ฌ์šฉ๋ฉ๋‹ˆ๋‹ค.

Parameters

Player player

์ ‘์†ํ•œ ํ”Œ๋ ˆ์ด์–ด์ž…๋‹ˆ๋‹ค.

Code Samples

local Players = game:GetService("Players")

local function OnPlayerAdded(player)
    print("[OnPlayerAdded]", player)
end
Players.PlayerAdded:Connect(OnPlayerAdded)

PlayerRemoving

ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๊ฒŒ์ž„์„ ๋– ๋‚˜๊ธฐ ์ง์ „์— ์‹คํ–‰๋˜๋Š” ์ด๋ฒคํŠธ์ž…๋‹ˆ๋‹ค.

ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์™„์ „ํžˆ ์ œ๊ฑฐ๋˜๊ธฐ ์ „์— ํ˜ธ์ถœ๋˜๋ฏ€๋กœ, GlobalDataStore๋ฅผ ํ†ตํ•ด ํ”Œ๋ ˆ์ด์–ด ๋ฐ์ดํ„ฐ๋ฅผ ์ €์žฅํ•  ๋•Œ ์ ํ•ฉํ•ฉ๋‹ˆ๋‹ค.

Parameters

Player player

ํ‡ด์žฅํ•œ ํ”Œ๋ ˆ์ด์–ด์ž…๋‹ˆ๋‹ค.

Code Samples

local Players = game:GetService("Players")

local function OnPlayerRemoving(player)
    print("[OnPlayerRemoving]", player)
end
Players.PlayerRemoving:Connect(OnPlayerRemoving)

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