Workspace

Workspace : WorldRoot

Overview

Workspace๋Š” ๊ฒŒ์ž„ ์„ธ๊ณ„์—์„œ ์‹ค์‹œ๊ฐ„์œผ๋กœ ๋ Œ๋”๋ง๋˜๊ณ  ์ƒํ˜ธ์ž‘์šฉํ•ด์•ผ ํ•˜๋Š” ์š”์†Œ๋“ค์„ ๋ณด๊ด€ํ•˜๋Š” ํ•ต์‹ฌ ์ปจํ…Œ์ด๋„ˆ์ž…๋‹ˆ๋‹ค.

์—ฌ๊ธฐ์— ๋ฐฐ์น˜๋œ ๊ฐ์ฒด๋“ค์€ ์ฆ‰์‹œ ํ™œ์„ฑํ™”๋˜์–ด ๊ฒŒ์ž„์— ๋ฐ˜์˜๋˜๋ฉฐ, BasePart๋Š” Anchored ์†์„ฑ์— ๋”ฐ๋ผ ๋ฌผ๋ฆฌ ์—”์ง„์˜ ์˜ํ–ฅ์„ ๋ฐ›๊ณ , BillboardGui, PointLight, ParticleEmitter ๋“ฑ ์‹œ๊ฐ ํšจ๊ณผ ์š”์†Œ๋“ค์€ ๋ถ€์ฐฉ๋œ ์œ„์น˜์—์„œ ํ™”๋ฉด์— ํ‘œ์‹œ๋ฉ๋‹ˆ๋‹ค.

๋‹จ, ParticleEmitter, BillboardGui, PointLight ๋“ฑ ํŠน์ • ๊ฐ์ฒด์— ์ข…์†๋˜์–ด์•ผ ํ•˜๋Š” ์š”์†Œ๋“ค์ด Workspace์— ์ง์ ‘ ๋ฐฐ์น˜๋˜๋ฉด, ๊ธฐ๋ณธ ์œ„์น˜์ธ (0, 0, 0)์— ์ถœ๋ ฅ๋˜๋ฏ€๋กœ ์ฃผ์˜ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค.

์ด์•Œ์ฒ˜๋Ÿผ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ์ค‘ ํŠน์ • ์‹œ์ ์—๋งŒ ๋“ฑ์žฅํ•ด์•ผ ํ•˜๋Š” ๊ฐ์ฒด๋Š” Workspace ์™ธ๋ถ€์—์„œ ๋ฏธ๋ฆฌ ๊ด€๋ฆฌํ•˜๋Š” ๊ฒƒ์ด ์ผ๋ฐ˜์ ์ด๋ฉฐ, ๋ชฉ์ ์— ๋”ฐ๋ผ ReplicatedStorage๋‚˜ ServerStorage์— ๋ณด๊ด€ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Properties

CurrentCamera

Camera

๋กœ์ปฌ ํ”Œ๋ ˆ์ด์–ด์—๊ฒŒ ์„ค์ •๋œ ํ˜„์žฌ ์นด๋ฉ”๋ผ ๊ฐ์ฒด์ž…๋‹ˆ๋‹ค.

Code Samples

local Workspace = game:GetService("Workspace")
local CurrentCamera = Workspace.CurrentCamera

print(CurrentCamera)

Gravity

number

๊ฒŒ์ž„ ์„ธ๊ณ„์˜ ์ค‘๋ ฅ์„ ์ดˆ๋‹น ์ œ๊ณฑ ๋ฏธํ„ฐ ๋‹จ์œ„๋กœ ์„ค์ •ํ•˜๋Š” ์†์„ฑ์ž…๋‹ˆ๋‹ค.

๊ฐ’์ด ๋‚ฎ์„์ˆ˜๋ก ์•ฝํ•œ ์ค‘๋ ฅ์ด ์ ์šฉ๋˜๋ฉฐ, ๊ฐ’์ด ๋†’์„์ˆ˜๋ก ๊ฐ•ํ•œ ์ค‘๋ ฅ์ด ์ ์šฉ๋ฉ๋‹ˆ๋‹ค.

Code Samples

local Workspace = game:GetService("Workspace")
Workspace.Gravity = 10000

MaxSlopeAngle

number

์บ๋ฆญํ„ฐ๊ฐ€ ์˜ค๋ฅผ ์ˆ˜ ์žˆ๋Š” ์ตœ๋Œ€ ๊ฒฝ์‚ฌ๋ฉด์˜ ๊ฐ๋„๋ฅผ ์„ค์ •ํ•˜๋Š” ์†์„ฑ์ž…๋‹ˆ๋‹ค.

์ด ์†์„ฑ์€ ๋™์ ์œผ๋กœ๋Š” ๋ณ€๊ฒฝํ•  ์ˆ˜ ์—†์œผ๋ฉฐ, ์ŠคํŠœ๋””์˜ค์—์„œ Game Settings ์ฐฝ์—์„œ World ํƒญ์œผ๋กœ ์ด๋™ํ•œ ํ›„, Max Slope Angle ํ•ญ๋ชฉ์„ ํ†ตํ•ด ์„ค์ •ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Code Samples

HitboxType

Enum.HitboxType

์บ๋ฆญํ„ฐ์˜ ํ”ผ๊ฒฉ ํŒ์ • ๋‹จ์œ„๋ฅผ ์„ค์ •ํ•˜๋Š” ์†์„ฑ์ž…๋‹ˆ๋‹ค.

์ด ์†์„ฑ์€ ๋™์ ์œผ๋กœ๋Š” ๋ณ€๊ฒฝํ•  ์ˆ˜ ์—†์Šต๋‹ˆ๋‹ค.

Code Samples

Methods

GetServerTimeNow

ํ˜„์žฌ ์ง€์›๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

Parameters

Return

number

Code Samples

Events

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