HumanoidDescription
HumanoidDescription : Instance
Properties
AccessoryBlob
string
This property manages the serialized data of all attached accessories in a single string format.
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BackAccessory
string
Defines the ID of an accessory applied to the back of the humanoid.
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FaceAccessory
string
Specifies the ID of an accessory used on the humanoid’s face.
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FrontAccessory
string
Determines the ID of an accessory equipped at the front side of the humanoid.
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HairAccessory
string
Holds the ID of the hair accessory applied to the humanoid.
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HatAccessory
string
Defines the ID of a hat accessory worn by the humanoid.
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NeckAccessory
string
Specifies the ID of an accessory mounted on the neck of the humanoid.
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ShoulderAccessory
string
Indicates the ID of an accessory attached to the humanoid’s shoulders.
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WaistAccessory
string
Represents the ID of an accessory positioned at the humanoid’s waist.
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IdleAnimation
string
Defines the asset ID for the humanoid’s idle animation.
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WalkAnimation
string
Holds the asset ID for the humanoid’s walking animation.
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RunAnimation
string
Specifies the asset ID for the humanoid’s running animation.
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SwimmingIdleAnimation
string
The animation ID used for swimming idle animation
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SwimmingBreaststrokeAnimation
string
The animation ID used for swimming breast stroke Aanimation
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JumpAnimation
string
Contains the asset ID for the humanoid’s jump animation.
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FallAnimation
string
Stores the asset ID for the humanoid’s fall animation.
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LandedAnimation
string
The animation played when landing after a jump.
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DieAnimation
string
{The animation played when character die.
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ClimbAnimation
string
Holds the asset ID for the humanoid’s climb animation.
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MoodAnimation
string
Manages the asset ID related to mood-based animations for humanoids.
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HeadColor
Color3
Sets or gets the color of the humanoid’s head.
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LeftArmColor
Color3
Defines the color of the humanoid’s left arm.
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LeftLegColor
Color3
Specifies the color of the humanoid’s left leg.
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RightArmColor
Color3
Manages the color of the humanoid’s right arm.
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RightLegColor
Color3
Controls the color of the humanoid’s right leg.
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TorsoColor
Color3
Manages the color of the humanoid’s torso.
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Face
string
Holds the asset ID of the humanoid’s face design.
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Head
string
Represents the asset ID for the humanoid’s head design.
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LeftArm
string
Contains the asset ID for the humanoid’s left arm.
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LeftLeg
string
Holds the asset ID for the humanoid’s left leg.
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RightArm
string
Specifies the asset ID for the humanoid’s right arm.
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RightLeg
string
Stores the asset ID for the humanoid’s right leg.
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Torso
string
Defines the asset ID for the humanoid’s torso.
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HeadTextureId
string
Texture Id for Head MeshPart
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LeftArmTextureId
string
Texture Id for LeftArm MeshPart
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LeftLegTextureId
string
Texture Id for LeftLeg MeshPart
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RightArmTextureId
string
Texture Id for RightArm MeshPart
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RightLegTextureId
string
Texture Id for RightLeg MeshPart
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TorsoTextureId
string
Texture Id for Torso MeshPart
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GraphicTShirt
string
Represents the asset ID for the humanoid’s graphic T-shirt.
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Pants
string
Specifies the asset ID for the humanoid’s pants.
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Shirt
string
Holds the asset ID for the humanoid’s shirt.
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BodyTypeScale
number
Controls the scaling factor of the humanoid’s body type.
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DepthScale
number
Manages the scaling factor for the depth of the humanoid’s body.
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HeadScale
number
Adjusts the scaling factor for the humanoid’s head size.
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HeightScale
number
Determines the scaling factor for the humanoid’s height.
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ProportionScale
number
Manages the proportion scaling for the humanoid’s body.
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WidthScale
number
Controls the width scaling factor for the humanoid.
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Methods
AddEmote
Adds a custom emote to the humanoid description, associating a name with a corresponding animation asset ID.
Parameters
string
InName
Name of the emote
string
InAssetId
Asset ID of the animation
Return
void
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GetAccessories
Retrieves all accessories assigned to the humanoid, with an option to include rigid accessories.
Parameters
bool
InIncludeRigidAccessories
Whether to include rigid accessories in the result
Return
Tuple
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GetEmotes
Retrieves the list of all emotes available for the humanoid.
Parameters
Return
Value
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GetEquippedEmotes
Gets the emotes currently equipped for the humanoid.
Parameters
Return
Tuple
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RemoveEmote
Removes an emote from the humanoid description by emote name.
Parameters
string
InName
Name of the emote to remove
Return
void
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SetAccessories
Replaces the humanoid’s accessories with a new set, with an option to include rigid accessories.
Parameters
array
InAccessories
An array of new accessories
bool
InIncludeRigidAccessories
Whether to replace rigid accessories
Return
void
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SetEmotes
Sets the emote to use.
Parameters
Value
InEmotes
Return
void
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SetEquippedEmotes
Sets the emote to equip.
Parameters
array
InEquippedEmotes
Return
void
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Events
EmotesChanged
Called when the Emotes changes.
Parameters
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EquippedEmotesChanged
Called when the EquippedEmotes changes.
Parameters
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