local ReplicatedStorage = game:GetService("ReplicatedStorage")
local S2S_SomeEvent = ReplicatedStorage:WaitForChild("S2S_SomeEvent")
local function TestFire()
local SomeText = "BindableEvents"
S2S_SomeEvent:Fire(SomeText) -- send Arguments
end
Script2์์
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local S2S_SomeEvent = ReplicatedStorage:WaitForChild("S2S_SomeEvent")
local function OnSomeEvent(text)
print("[SomeEvent]", "Parameter : ", text)
end
S2S_SomeEvent.Event:Connect(OnSomeEvent)
Client โก Client
LocalScript1์์
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local C2C_SomeEvent = ReplicatedStorage:WaitForChild("C2C_SomeEvent")
local function TestFire()
local SomeText = "BindableEvents"
C2C_SomeEvent:Fire(SomeText) -- send Arguments
end
LocalScript2์์
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local C2C_SomeEvent = ReplicatedStorage:WaitForChild("C2C_SomeEvent")
local function OnSomeEvent(text)
print("[SomeEvent]", "Parameter : ", text)
end
C2C_SomeEvent.Event:Connect(OnSomeEvent)