Creator Guide
English
English
  • 🚩Introduction to OVERDARE
  • 🐤Get Started
    • OVERDARE App
    • OVERDARE Studio
  • 📌Policy
    • Community Guidelines
    • UGC Creation Guidelines
    • Guidelines on the External Use of UGC
    • Logo Usage Guidelines
    • Intellectual Property Rights Policy
    • Reporting Guidelines
    • Guidelines on Disputing Suspensions and Bans
    • Creator Payout Policy
    • Monetization Guidelines
  • 🏰Studio Manual
    • Studio Interface
    • Asset Import
    • Coordinate System
    • Game Settings
    • Studio Test Play
    • World Publish
    • Collaboration
    • Script Editor
    • Align Tool
    • Animation Editor
    • Material Manager
    • Collision Groups
    • Tag Editor
    • Payout Guideline
    • Object
      • Part
      • Model
      • Character
        • Humanoid Description
      • Camera
      • Physics
      • Lighting
      • Tool
      • VFX
      • Sound
      • GUI
  • 📝Script Manual
    • Script Overview
    • Basic Guide to Lua
    • Coding Style
    • Object Reference
    • Event
    • Server-Client Communication
    • BindableEvent
    • Value Objects
    • Mobile Input Handling
    • Tween
    • Breakpoint
    • Module Script
    • TPS Strafing System
    • Saving & Loading Data
    • Unity Developer Guide
  • 📚API Reference
    • Enums
      • ActuatorRelativeTo
      • AnimationPriority
      • AspectType
      • AssetTypeVerification
      • BorderMode
      • CameraMode
      • CameraType
      • ContextActionResult
      • CoreGuiType
      • DominantAxis
      • EasingDirection
      • EasingStyle
      • ForceLimitMode
      • HttpCompression
      • HttpContentType
      • HumanoidDisplayDistanceType
      • HumanoidStateType
      • KeyCode
      • Material
      • MaterialPattern
      • NormalId
      • ParticleEmitterShape
      • ParticleEmitterShapeInOut
      • ParticleEmitterShapeStyle
      • ParticleFlipbookLayout
      • ParticleFlipbookMode
      • ParticleOrientation
      • PartType
      • PlaybackState
      • RaycastFilterType
      • RollOffMode
      • RotationType
      • UserInputState
      • UserInputType
      • VelocityConstraintMode
    • DataTypes
      • BlendSpaceSampleSata
      • BrickColor
      • CFrame
      • Color3
      • ColorSequence
      • ColorSequenceKeypoint
      • Content
      • Enum
      • EnumItem
      • NumberRange
      • NumberSequence
      • NumberSequenceKeypoint
      • OverlapParams
      • PhysicalProperties
      • Ray
      • RaycastParams
      • RaycastResult
      • ScriptConnection
      • ScriptSignal
      • TweenInfo
      • Udim
      • Udim2
      • Vector2
      • Vector3
    • Classes
      • Animation
      • AngularVelocity
      • AnimationTrack
      • Animator
      • Atmosphere
      • Attachment
      • Backpack
      • BackpackItem
      • BasePart
      • BaseScript
      • Beam
      • BindableEvent
      • BlendSpace
      • BoolValue
      • Bone
      • Camera
      • CharacterMesh
      • CollectionService
      • Constraint
      • ContextActionService
      • CoreGui
      • DataStore
      • DataModel
      • DataStoreGetOptions
      • DataStoreIncrementOptions
      • DataStoreInfo
      • DataStoreKeyPages
      • DataStoreKeyInfo
      • DataStoreService
      • DataStoreListingPages
      • DataStoreSetOptions
      • FormFactorPart
      • Frame
      • Folder
      • GlobalDataStore
      • GuiBase2d
      • GuiButton
      • GuiObject
      • HttpService
      • Humanoid
      • HumanoidDescription
      • ImageButton
      • ImageLabel
      • InputObject
      • IntValue
      • LayerCollector
      • Instance
      • Light
      • Lighting
      • LinearVelocity
      • LocalScript
      • LuaSourceContainer
      • MaterialService
      • MaterialVariant
      • MeshPart
      • Model
      • ModuleScript
      • Mouse
      • OrderedDataStore
      • Pages
      • Part
      • ParticleEmitter
      • PhysicsService
      • Player
      • PlayerGui
      • Players
      • PlayerScripts
      • PointLight
      • PVInstance
      • ReplicatedStorage
      • RemoteEvent
      • ScreenGui
      • RunService
      • Script
      • ServerStorage
      • ServiceProvider
      • Skeleton
      • ServerScriptService
      • Sound
      • SoundService
      • SoundGroup
      • SpotLight
      • SpawnLocation
      • StarterCharacterScripts
      • StarterPack
      • StarterGui
      • StarterPlayer
      • StarterPlayerScripts
      • StringValue
      • SurfaceGui
      • SurfaceGuiBase
      • Team
      • Teams
      • TextLabel
      • TextButton
      • Tool
      • Trail
      • Tween
      • TweenService
      • TweenBase
      • UIAspectRatioConstraint
      • UserGameSettings
      • UserInputService
      • UserSettings
      • VectorForce
      • Workspace
      • WrapLayer
      • WorldRoot
      • WrapTarget
  • 🅰️OVERDARE Glossary
  • 📰Release Note
Powered by GitBook
On this page
  • Overview
  • Description
  • Properties
  • Methods
  • Events
  1. API Reference
  2. Classes

UIAspectRatioConstraint

UIAspectRatioConstraint : Instance

Overview

This code defines a class UIAspectRatioConstraint derived from Instance for managing UI aspect ratios in the Unreal Engine's Lua environment. It provides properties to control aspects such as aspect ratio, type (represented by Enum.AspectType), and dominant axis (represented by Enum.DominantAxis). The class overrides methods like BeginPlay(), EndPlay(), PostEditChangeProperty(), OnChanged(), ApplyAspectRatio(), ApplyAspectType(), and ApplyDominantAxis() to handle various lifecycle events, property changes, and apply these properties during game

Description

UIAspectRatioConstraint is a Lua API component within Overdare Studio's ecosystem. It is a class derived from Instance and allows developers to manage and rain the aspect ratio of UI elements in Lua-based game development projects. In Overdare Studio, this API helps facilitate customizable and adaptive user interfaces by providing controls for AspectRatio, AspectType, and DominantAxis, ensuring that these elements maintain their desired proportions as game windows are resized or scaled. This level of control over UI elements enables developers to

Properties

Methods

Events

PreviousTweenBaseNextUserGameSettings

Last updated 2 months ago

📚