Creator Guide
English
English
  • 🚩Introduction to OVERDARE
  • 🐤Get Started
    • OVERDARE App
    • OVERDARE Studio
  • 📌Policy
    • Community Guidelines
    • UGC Creation Guidelines
    • Guidelines on the External Use of UGC
    • Logo Usage Guidelines
    • Intellectual Property Rights Policy
    • Reporting Guidelines
    • Guidelines on Disputing Suspensions and Bans
    • Creator Payout Policy
    • Monetization Guidelines
  • 🏰Studio Manual
    • Studio Interface
    • Asset Import
    • Coordinate System
    • Game Settings
    • Studio Test Play
    • World Publish
    • Collaboration
    • Script Editor
    • Align Tool
    • Animation Editor
    • Material Manager
    • Collision Groups
    • Tag Editor
    • Payout Guideline
    • Object
      • Part
      • Model
      • Character
        • Humanoid Description
      • Camera
      • Physics
      • Lighting
      • Tool
      • VFX
      • Sound
      • GUI
  • 📝Script Manual
    • Script Overview
    • Basic Guide to Lua
    • Coding Style
    • Object Reference
    • Event
    • Server-Client Communication
    • BindableEvent
    • Value Objects
    • Mobile Input Handling
    • Tween
    • Breakpoint
    • Module Script
    • TPS Strafing System
    • Saving & Loading Data
    • Unity Developer Guide
  • 📚API Reference
    • Enums
      • ActuatorRelativeTo
      • AnimationPriority
      • AspectType
      • AssetTypeVerification
      • BorderMode
      • CameraMode
      • CameraType
      • ContextActionResult
      • CoreGuiType
      • DominantAxis
      • EasingDirection
      • EasingStyle
      • ForceLimitMode
      • HttpCompression
      • HttpContentType
      • HumanoidDisplayDistanceType
      • HumanoidStateType
      • KeyCode
      • Material
      • MaterialPattern
      • NormalId
      • ParticleEmitterShape
      • ParticleEmitterShapeInOut
      • ParticleEmitterShapeStyle
      • ParticleFlipbookLayout
      • ParticleFlipbookMode
      • ParticleOrientation
      • PartType
      • PlaybackState
      • RaycastFilterType
      • RollOffMode
      • RotationType
      • UserInputState
      • UserInputType
      • VelocityConstraintMode
    • DataTypes
      • BlendSpaceSampleSata
      • BrickColor
      • CFrame
      • Color3
      • ColorSequence
      • ColorSequenceKeypoint
      • Content
      • Enum
      • EnumItem
      • NumberRange
      • NumberSequence
      • NumberSequenceKeypoint
      • OverlapParams
      • PhysicalProperties
      • Ray
      • RaycastParams
      • RaycastResult
      • ScriptConnection
      • ScriptSignal
      • TweenInfo
      • Udim
      • Udim2
      • Vector2
      • Vector3
    • Classes
      • Animation
      • AngularVelocity
      • AnimationTrack
      • Animator
      • Atmosphere
      • Attachment
      • Backpack
      • BackpackItem
      • BasePart
      • BaseScript
      • Beam
      • BindableEvent
      • BlendSpace
      • BoolValue
      • Bone
      • Camera
      • CharacterMesh
      • CollectionService
      • Constraint
      • ContextActionService
      • CoreGui
      • DataStore
      • DataModel
      • DataStoreGetOptions
      • DataStoreIncrementOptions
      • DataStoreInfo
      • DataStoreKeyPages
      • DataStoreKeyInfo
      • DataStoreService
      • DataStoreListingPages
      • DataStoreSetOptions
      • FormFactorPart
      • Frame
      • Folder
      • GlobalDataStore
      • GuiBase2d
      • GuiButton
      • GuiObject
      • HttpService
      • Humanoid
      • HumanoidDescription
      • ImageButton
      • ImageLabel
      • InputObject
      • IntValue
      • LayerCollector
      • Instance
      • Light
      • Lighting
      • LinearVelocity
      • LocalScript
      • LuaSourceContainer
      • MaterialService
      • MaterialVariant
      • MeshPart
      • Model
      • ModuleScript
      • Mouse
      • OrderedDataStore
      • Pages
      • Part
      • ParticleEmitter
      • PhysicsService
      • Player
      • PlayerGui
      • Players
      • PlayerScripts
      • PointLight
      • PVInstance
      • ReplicatedStorage
      • RemoteEvent
      • ScreenGui
      • RunService
      • Script
      • ServerStorage
      • ServiceProvider
      • Skeleton
      • ServerScriptService
      • Sound
      • SoundService
      • SoundGroup
      • SpotLight
      • SpawnLocation
      • StarterCharacterScripts
      • StarterPack
      • StarterGui
      • StarterPlayer
      • StarterPlayerScripts
      • StringValue
      • SurfaceGui
      • SurfaceGuiBase
      • Team
      • Teams
      • TextLabel
      • TextButton
      • Tool
      • Trail
      • Tween
      • TweenService
      • TweenBase
      • UIAspectRatioConstraint
      • UserGameSettings
      • UserInputService
      • UserSettings
      • VectorForce
      • Workspace
      • WrapLayer
      • WorldRoot
      • WrapTarget
  • 🅰️OVERDARE Glossary
  • 📰Release Note
Powered by GitBook
On this page
  • Overview
  • Description
  • Properties
  • Methods
  • SetMetadata
  • GetMetadata
  • Events
  1. API Reference
  2. Classes

DataStoreSetOptions

DataStoreSetOptions : Instance

Overview

The DataStoreSetOptions class is used to define additional parameters and metadata for the GlobalDataStore:SetAsync() method. This allows developers to associate custom metadata with a key in the data store, providing more flexibility and context for stored data.

Description

Its primary role in OVERDARE Studio structure is to provide developers with the ability to associate custom metadata with specific keys within DataStoreSetOptions instances, ensuring efficient organization and management of game data through a set of API methods. The SetMetadata function allows developers to use Value representing a metadata table as an

Properties

Methods

SetMetadata

The SetMetadata() method allows developers to define custom metadata for a key

Parameters

Value InMetaDataTable

Return

void

Code Samples

GetMetadata

The GetMetadata() method retrieves metadata that has been set using the SetMetadata() function. This can be useful for debugging or analyzing stored data.

Parameters

Return

Value

Code Samples

Events

PreviousDataStoreListingPagesNextFormFactorPart

Last updated 25 days ago

📚