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  • 🅰️OVERDARE Glossary
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On this page
  • Overview
  • Description
  • Properties
  • TextureId
  • Methods
  • Destroy
  • Events
  1. API Reference
  2. Classes

BackpackItem

BackpackItem : Instance

Overview

The BackpackItem class is an abstract class designed for items that can be stored in a player's backpack, such as tools.

Description

It represents an item stored in a player's backpack and facilitates interactions with this virtual inventory through Lua scripting. Its primary role involves managing properties such as texture icons displayed when items are shown in the player's backpack or inventory. BackpackItem class provides foundational functionality for managing items within a player's inventory in games, allowing developers to build complex inventory systems by extending this base class.

Properties

TextureId

string

TextureId is an String property representing the texture icon displayed for a tool in the Player's backpack.

Code Samples

local Tool = script.Parent
print(Tool.TextureId)

Methods

Destroy

Removes an item. This is used to remove equipment and items under the backpack or character model.

Parameters

Return

void

Code Samples

Events

PreviousBackpackNextBasePart

Last updated 25 days ago

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