EasingStyle
Easing affects how an object's motion progresses over time in transitions.
Items
Linear
0
Moves at a constant speed with no acceleration or deceleration.
Sine
1
Creates a smooth easing motion following a sine wave.
Back
2
Slightly overshoots the target before settling into place.
Quad
3
Provides a gentle curve based on quadratic interpolation.
Quart
4
A steeper curve than Cubic, using quartic interpolation.
Quint
5
An even steeper curve than Quart, based on quintic interpolation.
Bounce
6
Simulates bouncing off the target multiple times before stabilizing.
Elastic
7
Mimics a rubber band, overshooting the target several times with oscillations.
Exponential
8
Produces the sharpest transitions with exponential acceleration and deceleration.
Circular
9
Follows a circular arc for sudden acceleration and smoother deceleration.
Cubic
10
A sharper curve than Quad, using cubic interpolation.
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