EasingStyle

Easing affects how an object's motion progresses over time in transitions.

Items

Name
Value
Summary

Linear

0

Moves at a constant speed with no acceleration or deceleration.

Sine

1

Creates a smooth easing motion following a sine wave.

Back

2

Slightly overshoots the target before settling into place.

Quad

3

Provides a gentle curve based on quadratic interpolation.

Quart

4

A steeper curve than Cubic, using quartic interpolation.

Quint

5

An even steeper curve than Quart, based on quintic interpolation.

Bounce

6

Simulates bouncing off the target multiple times before stabilizing.

Elastic

7

Mimics a rubber band, overshooting the target several times with oscillations.

Exponential

8

Produces the sharpest transitions with exponential acceleration and deceleration.

Circular

9

Follows a circular arc for sudden acceleration and smoother deceleration.

Cubic

10

A sharper curve than Quad, using cubic interpolation.

Last updated