Creator Guide
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English
  • 🚩Introduction to OVERDARE
  • 🐤Get Started
    • OVERDARE App
    • OVERDARE Studio
  • 📌Policy
    • Community Guidelines
    • UGC Creation Guidelines
    • Guidelines on the External Use of UGC
    • Logo Usage Guidelines
    • Intellectual Property Rights Policy
    • Reporting Guidelines
    • Guidelines on Disputing Suspensions and Bans
    • Creator Payout Policy
    • Monetization Guidelines
  • 🏰Studio Manual
    • Studio Interface
    • Asset Import
    • Coordinate System
    • Game Settings
    • Studio Test Play
    • World Publish
    • Collaboration
    • Script Editor
    • Align Tool
    • Animation Editor
    • Material Manager
    • Collision Groups
    • Tag Editor
    • Payout Guideline
    • Object
      • Part
      • Model
      • Character
        • Humanoid Description
      • Camera
      • Physics
      • Lighting
      • Tool
      • VFX
      • Sound
      • GUI
  • 📝Script Manual
    • Script Overview
    • Basic Guide to Lua
    • Coding Style
    • Object Reference
    • Event
    • Server-Client Communication
    • BindableEvent
    • Value Objects
    • Mobile Input Handling
    • Tween
    • Breakpoint
    • Module Script
    • TPS Strafing System
    • Saving & Loading Data
    • Unity Developer Guide
  • 📚API Reference
    • Enums
      • ActuatorRelativeTo
      • AnimationPriority
      • AspectType
      • AssetTypeVerification
      • BorderMode
      • CameraMode
      • CameraType
      • ContextActionResult
      • CoreGuiType
      • DominantAxis
      • EasingDirection
      • EasingStyle
      • ForceLimitMode
      • HttpCompression
      • HttpContentType
      • HumanoidDisplayDistanceType
      • HumanoidStateType
      • KeyCode
      • Material
      • MaterialPattern
      • NormalId
      • ParticleEmitterShape
      • ParticleEmitterShapeInOut
      • ParticleEmitterShapeStyle
      • ParticleFlipbookLayout
      • ParticleFlipbookMode
      • ParticleOrientation
      • PartType
      • PlaybackState
      • RaycastFilterType
      • RollOffMode
      • RotationType
      • UserInputState
      • UserInputType
      • VelocityConstraintMode
    • DataTypes
      • BlendSpaceSampleSata
      • BrickColor
      • CFrame
      • Color3
      • ColorSequence
      • ColorSequenceKeypoint
      • Content
      • Enum
      • EnumItem
      • NumberRange
      • NumberSequence
      • NumberSequenceKeypoint
      • OverlapParams
      • PhysicalProperties
      • Ray
      • RaycastParams
      • RaycastResult
      • ScriptConnection
      • ScriptSignal
      • TweenInfo
      • Udim
      • Udim2
      • Vector2
      • Vector3
    • Classes
      • Animation
      • AngularVelocity
      • AnimationTrack
      • Animator
      • Atmosphere
      • Attachment
      • Backpack
      • BackpackItem
      • BasePart
      • BaseScript
      • Beam
      • BindableEvent
      • BlendSpace
      • BoolValue
      • Bone
      • Camera
      • CharacterMesh
      • CollectionService
      • Constraint
      • ContextActionService
      • CoreGui
      • DataStore
      • DataModel
      • DataStoreGetOptions
      • DataStoreIncrementOptions
      • DataStoreInfo
      • DataStoreKeyPages
      • DataStoreKeyInfo
      • DataStoreService
      • DataStoreListingPages
      • DataStoreSetOptions
      • FormFactorPart
      • Frame
      • Folder
      • GlobalDataStore
      • GuiBase2d
      • GuiButton
      • GuiObject
      • HttpService
      • Humanoid
      • HumanoidDescription
      • ImageButton
      • ImageLabel
      • InputObject
      • IntValue
      • LayerCollector
      • Instance
      • Light
      • Lighting
      • LinearVelocity
      • LocalScript
      • LuaSourceContainer
      • MaterialService
      • MaterialVariant
      • MeshPart
      • Model
      • ModuleScript
      • Mouse
      • OrderedDataStore
      • Pages
      • Part
      • ParticleEmitter
      • PhysicsService
      • Player
      • PlayerGui
      • Players
      • PlayerScripts
      • PointLight
      • PVInstance
      • ReplicatedStorage
      • RemoteEvent
      • ScreenGui
      • RunService
      • Script
      • ServerStorage
      • ServiceProvider
      • Skeleton
      • ServerScriptService
      • Sound
      • SoundService
      • SoundGroup
      • SpotLight
      • SpawnLocation
      • StarterCharacterScripts
      • StarterPack
      • StarterGui
      • StarterPlayer
      • StarterPlayerScripts
      • StringValue
      • SurfaceGui
      • SurfaceGuiBase
      • Team
      • Teams
      • TextLabel
      • TextButton
      • Tool
      • Trail
      • Tween
      • TweenService
      • TweenBase
      • UIAspectRatioConstraint
      • UserGameSettings
      • UserInputService
      • UserSettings
      • VectorForce
      • Workspace
      • WrapLayer
      • WorldRoot
      • WrapTarget
  • 🅰️OVERDARE Glossary
  • 📰Release Note
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Last Updated : 2025-01-23

OVERDARE App

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