CameraType
Defines the various types of cameras available for scene rendering or gameplay in a system.
Items
Name
Value
Description
Fixed
0
A camera with a fixed position and orientation that does not move.
Attach
1
A camera positioned at a specific offset from the subject and rotates with it.
Watch
2
A camera that watches or observes a target from a fixed location.
Track
3
A camera that follows the target but is not affected by the target's rotation.
Follow
4
A camera that moves with the target and rotates to always keep the target centered.
Custom
5
A user-defined camera type that allows custom behavior.
Scriptable
6
A camera controlled through scripts for custom logic or actions.
Orbital
7
A camera that orbits around a target, usually in a circular or spherical motion.
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