Modeling - Clothing
Create a Costume (High-polygon)
Start by addressing the larger creases and flowing elements, and then refine the sculpting with a focus on the ends.
Add natural wrinkles using Marvelous3D or other tools if possible.
Create a Costume (Low-polygon)
When dealing with clothing meshes, attention to detail in end finishes is crucial. Extra care is needed for wires and shapes to ensure that no additional skin extrudes through the clothing.
Refer to the image below for guidance on making the finishing touches.
Refer to the guide for the maximum allowed number of tri-polygons.
Incorporate extra wires into the joints. (This completes the skin work, ensuring the character moves naturally.)
Refine UVs
For UVs, try to stretch them as flat as possible from top to bottom while creating a border along the seams.
Given the texture resolution of 512x512, ensure that the objects are adequately spaced apart.
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