Asset Upload / Download
Overview
You can upload objects configured in the Level Browser and register them as assets in the Asset Drawer. Registered assets can be shared with other creators, contributing to the expansion of the OVERDARE creator ecosystem.
Objects intended for personal use can be uploaded as private assets. Private assets are accessible in the Owned tab of the Asset Drawer.
Features
A single functional system is typically distributed across multiple services such as Workspace, StarterGui, ServerScriptService, and StarterPlayer.
With the Multi Upload feature, these distributed objects can be consolidated into a single asset without manually relocating them. The parent hierarchy structure and positional data at the time of upload are preserved. When downloaded, each object is automatically placed under its corresponding service based on the saved structure.
This allows complex functional systemsβsuch as Inventory, CheckPoint, or CombatSystemβto be distributed and reused without structural loss.
Upload Types
Single Upload
Uploads only one selected object (including its descendants).
The top-level parent hierarchy information of the selected object is saved together.
Asset 1
Workspace.Part
Asset 2
StarterGui.PlayerHUD
Multi Upload
Uploads multiple selected objects at once (including objects under the same parent or different parent hierarchies).
The top-level parent hierarchy information and positional data of each selected object are saved together.
Asset 3
ServerScriptService
CheckPointManager
StarterGui
CheckPointUI
Workspace
CheckPoint1
CheckPoint2
How to Use
In the Level Browser, select the object you want to upload, right-click it, and click Save to OVERDARE to upload the selected object to the Asset Drawer.

Single Upload
Select a single object in the Level Browser and run Save to OVERDARE.
In the upload type selection popup, choose Single Upload.

When using Single Upload, the top-level parent hierarchy information of the selected object is saved together.
For example, if you upload ShopUI under StarterGui, the StarterGui hierarchy information is also saved. When downloaded, it will be automatically inserted under the StarterGui.ShopUI path.

Multi Upload
Select multiple objects in the Level Browser and run Save to OVERDARE. (A Multi Upload popup appears automatically when multiple objects are selected.)

While the Multi Upload popup is open, clicking objects in the Level Browser immediately updates their inclusion status.

Clicking an unselected object adds it to the upload list.
Clicking a selected object removes it from the upload list.
After reviewing the object structure displayed in the popup, click the Upload button.
When using Multi Upload, the top-level parent hierarchy information and positional data of each selected object are saved together.
For example, if you multi-upload an item spawn system composed of multiple spawners, the position of each spawner is saved. When downloaded, each spawner is automatically placed at its saved position.
Private Upload
When proceeding with Single or Multi Upload, you will be redirected to a web page. If you disable the Distribute on Asset Store option, the asset will only be visible to the target specified in the Owner field (individual or group).

Download
In the Asset Drawer panel, you can browse and use publicly uploaded assets in the Store tab.
Privately registered assets can be accessed in the Owned tab.

Notes
A single Animation instance cannot currently be uploaded directly.
To upload an Animation, it must be placed under a Model instance and uploaded as a Model.
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