TextLabel
TextLabel : GuiObject
Overview
The TextLabel
class is a GUI component used to display non-interactive text within a rectangular frame. It is primarily used for presenting static information, such as titles, descriptions, or labels, in a game's user interface. The TextLabel
can be customized extensively in terms of text appearance and layout.
Description
The TextLabel
class provides a range of properties and features that allow developers to control how text is displayed within their games. It is ideal for creating visually appealing and informative UI elements without interactive capabilities.
Properties
Text
string
Text determines the content displayed on the Label
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TextBounds
Vector2
TextBounds is determines the bounds of the text rendered by the UI element, representing the bounding rectangle for displayed text with dimensions indicated by its value.
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TextFits
bool
TextFits
is a boolean property that indicates whether the rendered text content within a UI element fits within its allocated space.
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TextScaled
bool
TextScaled controls whether text in a UI element is scaled to fill the available space or its parent widget.
This scaling behavior can be determined by the TextScaled property, which allows for dynamic resizing of rendered text to fit within the UI element's space.
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Bold
bool
Bold is a boolean property that determines whether the text rendered by the UI element is displayed in bold font style. Use this property to emphasize specific text or create a visually impactful UI element.
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TextSize
number
TextSize determines the font size of the text rendered by the UI element.
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TextColor3
Color3
TextColor3 represents a color property for text rendering in the UI element using RGB components.
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TextTransparency
number
TextTransparency controls the transparency level of the text rendered by the UI element.
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TextWrapped
bool
TextWrapped is a boolean property that determines whether text in a UI element wraps to multiple lines within the GUI element space, potentially truncating excess text.
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TextXAlignment
Enum.TextXAlignment
TextXAlignment determines the horizontal alignment of rendered text within a UI element.
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TextYAlignment
Enum.TextYAlignment
TextYAlignment determines the vertical alignment of rendered text within a UI element.