LuaSourceContainer : Instance
Overview
The LuaSourceContainer class is the base class for all objects that contain Lua code. It serves as the foundation for script-related instances, such as Script, LocalScript, and ModuleScript, which are used to execute or store Lua code within a OVERDARE UGC. As an abstract class, it cannot be instantiated directly but provides shared functionality and properties for its subclasses.
Description
The LuaSourceContainer class is an essential part of OVERDARE scripting system, enabling developers to write and manage Lua code in their games. All script objects that execute or store Lua code inherit from this base class, ensuring consistent behavior and structure across different types of scripts.