StarterCharacterScripts
StarterCharacterScripts : Instance
Overview
This C++ class, StarterCharacterScripts, inherits from Instance and serves as a non-creatable service. It includes necessary headers and uses the GENERATED_BODY()
macro for automatic code generation. Its ructor is initialized using FObjectInitializer. The provided code defines an Lua script component for characters in a game, featuring copyright notice references from Project Settings' Description page. Its functionality involves managing character scripts in a game using Lua and adheres to CoreMinimal standards with #pragma once and includes the required headers. The class can be summarized as providing custom Lua
Description
StarterCharacterScripts is a Lua script class in Overdare Studio, functioning as an extension to the Instance parent class. It serves as a specialized component for initializing and managing character-specific scripts written in the Lua programming language within Overdare Studio projects. This facilitates creating dynamic experiences by providing developers with a convenient platform for developing and executing Lua-based logic concerning character behaviors, animations, interactions, and visual appearances.