ServerStorage : Instance
Overview
The ServerStorage class is a server-only container service designed to store objects and assets that should not be accessible or visible to clients. It is commonly used to keep items like maps, tools, models, or other resources that the server may need to access during gameplay. Objects stored in ServerStorage are not replicated to clients, ensuring they remain secure and hidden from exploiters.
Description
The ServerStorage class provides a secure storage location for server-exclusive objects and assets. Unlike ReplicatedStorage, which is accessible by both the server and clients, ServerStorage is strictly server-side and cannot be accessed by client-side scripts (LocalScripts). This makes it ideal for storing sensitive or unnecessary objects that do not need to be visible to players until required.
Key Features
Server-Only Access:
Objects placed in
ServerStorage
are only accessible by server-side scripts (Script
orModuleScript
) and are not replicated to clients.
Secure Storage:
Ideal for storing sensitive assets, such as enemy AI configurations, hidden tools, or game mechanisms that should not be exposed to exploiters.
Dynamic Usage:
Objects can be dynamically cloned or moved from
ServerStorage
into other services likeWorkspace
during runtime, making it useful for spawning items, maps, or other game elements.
Non-Executable Scripts:
Scripts stored in
ServerStorage
do not execute automatically. They must be moved to an appropriate location (e.g.,Workspace
orServerScriptService
) to run.