ReplicatedStorage

ReplicatedStorage : Instance

Overview

The ReplicatedStorage class is a container service that allows developers to store objects that need to be accessible by both the server and clients. It is primarily used for sharing assets, scripts, and data between the server and connected players. Objects placed in ReplicatedStorage are automatically replicated to all clients, making it an ideal location for storing resources like RemoteEvents, RemoteFunctions, ModuleScripts, models, and other shared content.

Description

The ReplicatedStorage service provides a centralized storage solution for objects that require simultaneous access by both the server and clients. This makes it a critical component for implementing client-server communication, sharing reusable assets, and optimizing game performance by preloading commonly used resources.

Key Features

  • Shared Access:

    • Objects stored in ReplicatedStorage are available to both the server and all connected clients. This ensures that both sides can access the same resources without duplicating them.

  • Replication Rules:

    • Changes made to objects in ReplicatedStorage on the server are replicated to all clients.

    • Changes made on the client persist locally but are not replicated back to the server or other clients.

  • Script Behavior:

    • Scripts placed in ReplicatedStorage do not execute automatically. Developers must explicitly require or load them into appropriate locations (e.g., workspace or player scripts) for execution.

  • Use Cases:

    • Storing shared assets like models, animations, or sounds.

    • Housing RemoteEvents and RemoteFunctions for client-server communication.

    • Keeping reusable ModuleScripts accessible to both server-side and client-side scripts.

Common Use Cases

  1. Client-Server Communication:

    • Store RemoteEvents and RemoteFunctions for handling interactions between clients and the server.

  2. Asset Preloading:

    • Place models, sounds, or other assets in ReplicatedStorage to ensure they are available to all clients without delays.

  3. Shared Scripts:

    • Use ModuleScripts in ReplicatedStorage to provide reusable code libraries for both server-side and client-side scripts.

Properties

Methods

Events