Players
Players : Instance
Overview
The Players class is a service responsible for managing all players in a game. It provides functionality for detecting when players join or leave, accessing player-related data, and handling player-specific interactions. Each connected player is represented by a Player object, which is automatically added to the Players service when they join the game. This service is essential for multiplayer games, as it facilitates communication and interaction between the server and individual players.
Description
The Players class serves as the central hub for managing player-related events and data in OVERDARE UGC. It allows developers to access and manipulate player objects, handle player-specific events, and set up game logic that depends on player actions or attributes.
Key Features
Player Management:
Automatically adds a
Player
object to thePlayers
service when a player joins the game.Removes the
Player
object when the player leaves.
Events:
PlayerAdded: Fires when a new player joins the game.
PlayerRemoving: Fires when a player leaves the game.
CharacterAdded: Fires when a player's character spawns or respawns.
CharacterRemoving: Fires when a player's character is removed.
Accessing Players:
Use
Players:GetPlayers()
to retrieve a list of all current players.Access specific players using their
Player.Name
orPlayer.UserId
.
Player Properties:
Each
Player
object contains properties such as:UserId
: The unique identifier for the player's account.Name
: The player's username.DisplayName
: The player's display name (can differ from their username).AccountAge
: The number of days since the account was created.Team
: The team to which the player belongs.Character
: The player's in-game avatar.
Properties
CharacterAutoLoads
bool
When the character is in a Dead state, decide if you want to respawn again.
Code Samples
RespawnTime
number
RespawnTime controls the amount of time taken for a player's character to respawn.
Code Samples
Methods
GetPlayerFromCharacter
The GetPlayerFromCharacter
method retrieves the Player
instance associated with a given Model
representing a player's character. This is useful for identifying the player controlling a character in the game world.
Parameters
Model
InCharacter
Return
Player
Code Samples
GetPlayers
This method returns an array containing all currently connected players in the game. Each player is represented as a Player
object, which provides access to various player-specific information and attributes. This is useful for iterating over players or performing operations on all players at once.
Parameters
Return
array
Code Samples
Events
PlayerAdded
This event is triggered whenever a new player joins the game. It allows developers to listen for and respond to player join events, such as initializing player-specific data or setting up the playerβs initial state.
Parameters
Code Samples
PlayerRemoving
This event is triggered whenever a player is about to leave the game. It allows developers to listen for and respond to player leave events, such as saving player-specific data or cleaning up resources associated with the player.