Model
Model : PVInstance
Overview
Models are containers that group objects that are placed in the world. Unlike simple folders, it provides a variety of functions to store and manage collections.
Description
Model provides functionalities like property management, transformation updates, script execution, and manages various aspects of game objects. Unlike folders, models provide geometry-based features and can be adjusted for group location and orientation using methods such as Primary Part and MoveTo.
Properties
PrimaryPart
BasePart
The Primary Part is a reference part in the model, and other parts or objects may use it as a reference point or move together based on the Primary Part.
Code Samples
WorldPivot
CFrame
WorldPivot determines where the pivot of a Model which does not have a set Model.PrimaryPart is located.
Code Samples
Methods
BreakJoints
The brake joint performs the function of breaking or disconnecting the joints of the model, mesh or structure.
Parameters
Return
void
Code Samples
MoveTo
The MoveTo method moves an object or entity to a specified position defined by InPosition.
Parameters
Vector3
InPosition
Return
void
Code Samples
SetPrimaryPartCFrame
SetPrimaryPartCFframe method changes the value of the CFrame in the PrimaryPart, which allows you to modify the position and orientation of the model.
Parameters
CFrame
InNewCFrame
Return
void