Light
Light : Instance
Overview
The Light class provides the core properties and behaviors needed for creating and managing light sources. These lights are attached to parts in the game world and emit light to enhance realism or create specific visual effects.
Description
The Light class is an abstract base class used to define light sources that illuminate the 3D environment. It serves as the foundation for specific light types, such as PointLight, SpotLight, and SurfaceLight, which are used to create realistic lighting effects in a game. Since it is abstract, instances of the Light class cannot be created directly; instead, its derived classes are used.
Properties
Brightness
number
Brightness is a numerical property that controls the intensity of light emitted.
Code Samples
Color
Color3
Determines the color of the light, allowing for creative effects and mood setting.
Code Samples
Enabled
bool
A boolean property that toggles the light on or off.
Code Samples
Shadows
bool
Determines whether objects block the light and cast shadows, adding realism to the scene.