FormFactorPart
FormFactorPart : Part
Overview
The provided statements describe a C++ class named FormFactorPart
, which is derived from the base class Part
and marked as non-creatable (NotCreatable). This class uses Unreal Engine's meta data system and includes necessary headers for Lua-related functionality by including "Classes/Building/LuaPart.h" and "LuaFormFactorPart.generated.h". The code utilizes #pragma once
for preventing multiple inclusions, the UCLASS macro to mark the class as non-creatable, and uses the GENERATED_BODY()
macro
Description
FormFactorPart is a class within the OVERDARE Studio development environment. It extends from another Lua API class called Part and specifically deals with form factor aspects in game development. Its primary role lies in allowing developers to customize and manipulate the visual appearance, size, and shape of various game components within Overdare Studio's structure. By enabling users to manage form factors, Overdare Studio provides more control over the design process and enhances the overall aesthetics and user experience of games built on its platform.