AnimationTrack
AnimationTrack : Instance
Overview
AnimationTrack supports managing various aspects of animations such as playback speed, weight, looping, seeking, fade time, and handles events like loop completion, end of animation, or keyframe reached notifications. The class also interacts with components like Humanoid, AnimationController
Description
AnimationTrack is a class in the OVERDARE Studio environment used for managing animations through Lua scripting. It derives from Instance and facilitates smooth integration between Lua scripts and animation systems, allowing developers to play, pause, stop, or modify animation properties like speed and weight. This class fires events when specific conditions are met (e.g., loop completion or keyframe reaching) and provides methods for managing initialization and property changes. Its primary role in OVERDARE Studio's structure is to blend multiple animations with custom weights
Properties
IsPlaying
bool
This property indicates whether the AnimationTrack is currently playing. If true
, the animation is playing; if false
, it is paused or stopped.
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Length
number
This property represents the length of the animation in seconds. It indicates the total duration of the animation from its start to its end.
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Looped
bool
Indicates whether the animation should repeat after reaching the end. If set to true
, the animation will loop continuously. If set to false
, the animation will stop after one full playthrough.
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Speed
number
The Speed property specifies the playback speed of the animation. A value of 1 indicates normal playback speed. Higher values will play the animation faster, while lower values will slow it down. Negative values can reverse the animation playback direction.
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TimePosition
number
Represents the current playback position of the animation in seconds. Changing this property allows seeking to a specific time in the animation.
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WeightCurrent
number
This property represents the current weight of the animation that is being applied. The weight determines how strongly the animation influences the final result when blended with other animations. A value of 1 means the animation is fully applied, while a value of 0 means the animation has no effect.
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WeightTarget
number
This property represents the target weight of the animation that is intended to be applied over time. The target weight determines the influence of the animation when blended with others, and transitions to this value gradually based on animation settings or method calls.
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Methods
AdjustSpeed
The AdjustSpeed
adjusts the animation speed.
Parameters
number
InSpeed
Return
void
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AdjustWeight
The AdjustWeight
method adjusts the weight of an object over a specified fade time by taking two parameters (InWeight: number and InFadeTime: number).
Parameters
number
InWeight
number
InFadeTime
Return
void
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GetMarkerReachedSignal
This method, GetMarkerReachedSignal
, retrieves a signal that is triggered when the specified marker is reached during an animation playback. It takes a string parameter InName
which represents the name of the marker to listen for and returns a ULuaScriptSignal
that can be connected to custom event handlers.
Parameters
string
InName
Return
ULuaScriptSignal
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GetTimeOfKeyframe
The GetTimeOfKeyframe
method retrieves the time of a keyframe identified by its name, taking an String
as input and returning a number representing the time value.
Parameters
string
InName
Return
number
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Play
The Play method plays an animation by applying fade-in, weight, and speed effects to the specified parameters.
Parameters
number
InFadeTime
number
InWeight
number
InSpeed
Return
void
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Stop
Stops the current animation with an fade-out time of InFadeTime seconds.
Parameters
number
InFadeTime
Return
void
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Events
DidLoop
This event triggers whenever the animation loops back to its starting position. Useful for detecting when an animation cycle has completed and has started again.
Parameters
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Ended
This event triggers when the animation playback ends completely. It is useful for detecting when an animation has finished playing and performing any follow-up actions.
Parameters
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KeyframeReached
This event triggers when a specified keyframe within the animation is reached during playback. It is useful for executing code or handling logic at specific points in the animation timeline, such as syncing actions or triggering effects.
Parameters
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Stopped
This event triggers when the animation playback is completely stopped, either manually or programmatically. It is useful for detecting when an animation has been interrupted or intentionally halted, allowing for cleanup or handling related logic.