AngularVelocity
AngularVelocity : Constraint
Overview
AngularVelocity manages angular velocity and torque for physics raints using properties.
Description
AngularVelocity is designed to control and manage angular velocity raints between game objects or parts within simulations. It allows users to set rotational speeds and torque limits for smooth interaction and dynamic simulations.
Properties
AngularVelocity
Vector3
AngularVelocity is a property within the AngularVelocity class that represents rotational velocity, defined as an vector3
Code Samples
MaxTorque
number
MaxTorque specifies the maximum torque allowed for rotational motion, controlling the force limit and strength of an angular velocity raint.
Code Samples
ReactionTorqueEnabled
bool
ReactionTorqueEnabled is a boolean property that determines whether reaction torque should be enabled for an angular velocity raint.
Code Samples
RelativeTo
Enum.ActuatorRelativeTo
RelativeTo is an enumeration property specifying the reference point for applying angular velocity raints either to Attachment0 or Attachment1 in a physics raint.