Open Source License

The OVERDARE is built on and with the aid of the following open source projects. Credits are given to these projects:

Open Source Software Licensed Under the MIT License:

  1. com.adjust.sdk:adjust-android 4.33.5

  2. com.microsoft.appcenter:appcenter 5.0.1

  3. com.microsoft.appcenter:appcenter-crashes 5.0.1

  4. axios 1.3.4

  5. clsx 1.2.1

  6. compose-function 3.0.3

  7. dayjs 1.11.7

  8. jotai 2.4.0

  9. lodash 4.17.21

  10. next 13.0.6

  11. react 18.2.0

  12. react-datepicker 4.10.0

  13. react-dom 18.2.0

  14. react-fast-marquee 1.6.4

  15. react-use-cookie 1.4.0

  16. tanstack/react-query 4.24.4

  17. uuid 9.0.0

  18. zod 3.20.2

  19. zodios/core 10.8.0

  20. Lua Machine 20220503

  21. SubsystemBrowserPlugin 1.2

  22. UEGitPlugin 3.15

  23. RuntimeAudioImporter 1.0

  24. glTFRuntime 20230907

  25. lua-language-server

  26. luau

  27. RuntimeAudioImporter 1.0

Terms of the MIT License: --------------------------------------------------- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Open Source Software Licensed Under the Apache License 2.0 :

  1. androidx.activity:activity 1.6.0

  2. androidx.activity:activity 1.8.0

  3. androidx.activity:activity 1.8.2

  4. androidx.activity:activity-compose 1.8.0

  5. androidx.activity:activity-compose 1.8.2

  6. androidx.activity:activity-ktx 1.8.0

  7. androidx.activity:activity-ktx 1.8.2

  8. androidx.annotation:annotation 1.0.0

  9. androidx.annotation:annotation 1.3.0

  10. androidx.annotation:annotation-experimental 1.3.0

  11. androidx.annotation:annotation-experimental 1.3.1

  12. androidx.annotation:annotation-jvm 1.7.0

  13. androidx.appcompat:appcompat 1.6.1

  14. androidx.appcompat:appcompat-resources 1.6.1

  15. androidx.arch.core:core-common 2.0.0

  16. androidx.arch.core:core-common 2.1.0

  17. androidx.arch.core:core-common 2.2.0

  18. androidx.arch.core:core-runtime 2.0.0

  19. androidx.arch.core:core-runtime 2.1.0

  20. androidx.arch.core:core-runtime 2.2.0

  21. androidx.asynclayoutinflater:asynclayoutinflater 1.0.0

  22. androidx.camera:camera-camera2 1.3.1

  23. androidx.camera:camera-core 1.3.1

  24. androidx.camera:camera-lifecycle 1.3.1

  25. androidx.camera:camera-video 1.3.1

  26. androidx.camera:camera-view 1.3.1

  27. androidx.cardview:cardview 1.0.0

  28. androidx.collection:collection 1.0.0

  29. androidx.collection:collection 1.1.0

  30. androidx.collection:collection-jvm 1.4.0-alpha01

  31. androidx.compose.animation:animation-android 1.6.0-alpha07

  32. androidx.compose.animation:animation-core-android 1.6.0-alpha07

  33. androidx.compose.foundation:foundation-android 1.6.0-alpha07

  34. androidx.compose.foundation:foundation-layout-android 1.6.0-alpha07

  35. androidx.compose.material3:material3-android 1.2.0-alpha09

  36. androidx.compose.material:material-android 1.6.0-alpha07

  37. androidx.compose.material:material-icons-core-android 1.6.0-alpha07

  38. androidx.compose.material:material-ripple-android 1.6.0-alpha07

  39. androidx.compose.runtime:runtime-android 1.6.0-alpha07

  40. androidx.compose.runtime:runtime-livedata 1.6.0-alpha07

  41. androidx.compose.runtime:runtime-saveable-android 1.6.0-alpha07

  42. androidx.compose.ui:ui-android 1.6.0-alpha07

  43. androidx.compose.ui:ui-geometry-android 1.6.0-alpha07

  44. androidx.compose.ui:ui-graphics-android 1.6.0-alpha07

  45. androidx.compose.ui:ui-text-android 1.6.0-alpha07

  46. androidx.compose.ui:ui-tooling-android 1.6.0-alpha07

  47. androidx.compose.ui:ui-tooling-data-android 1.6.0-alpha07

  48. androidx.compose.ui:ui-tooling-preview-android 1.6.0-alpha07

  49. androidx.compose.ui:ui-unit-android 1.6.0-alpha07

  50. androidx.concurrent:concurrent-futures 1.1.0

  51. androidx.constraintlayout:constraintlayout 2.0.1

  52. androidx.constraintlayout:constraintlayout-solver 2.0.1

  53. androidx.coordinatorlayout:coordinatorlayout 1.0.0

  54. androidx.coordinatorlayout:coordinatorlayout 1.1.0

  55. androidx.coordinatorlayout:coordinatorlayout 1.2.0

  56. androidx.core:core 1.0.0

  57. androidx.core:core 1.9.0

  58. androidx.core:core 1.12.0

  59. androidx.core:core-ktx 1.9.0

  60. androidx.core:core-ktx 1.12.0

  61. androidx.cursoradapter:cursoradapter 1.0.0

  62. androidx.customview:customview 1.0.0

  63. androidx.customview:customview 1.1.0

  64. androidx.datastore:datastore 1.0.0

  65. androidx.datastore:datastore-core 1.0.0

  66. androidx.datastore:datastore-preferences 1.0.0

  67. androidx.datastore:datastore-preferences-core 1.0.0

  68. androidx.documentfile:documentfile 1.0.0

  69. androidx.drawerlayout:drawerlayout 1.0.0

  70. androidx.drawerlayout:drawerlayout 1.1.1

  71. androidx.dynamicanimation:dynamicanimation 1.0.0

  72. androidx.fragment:fragment 1.0.0

  73. androidx.fragment:fragment 1.3.6

  74. androidx.fragment:fragment 1.5.1

  75. androidx.games:games-activity 1.2.2

  76. androidx.hilt:hilt-navigation 1.1.0

  77. androidx.hilt:hilt-navigation-compose 1.1.0

  78. androidx.interpolator:interpolator 1.0.0

  79. androidx.legacy:legacy-support-core-ui 1.0.0

  80. androidx.legacy:legacy-support-core-utils 1.0.0

  81. androidx.legacy:legacy-support-v4 1.0.0

  82. androidx.legacy:legacy-support-v13 1.0.0

  83. androidx.lifecycle:lifecycle-common 2.0.0

  84. androidx.lifecycle:lifecycle-common 2.5.1

  85. androidx.lifecycle:lifecycle-common 2.6.2

  86. androidx.lifecycle:lifecycle-common 2.7.0

  87. androidx.lifecycle:lifecycle-common-java8 2.7.0

  88. androidx.lifecycle:lifecycle-compiler 2.7.0

  89. androidx.lifecycle:lifecycle-extensions 2.0.0

  90. androidx.lifecycle:lifecycle-livedata 2.0.0

  91. androidx.lifecycle:lifecycle-livedata 2.6.2

  92. androidx.lifecycle:lifecycle-livedata 2.7.0

  93. androidx.lifecycle:lifecycle-livedata-core 2.0.0

  94. androidx.lifecycle:lifecycle-livedata-core 2.5.1

  95. androidx.lifecycle:lifecycle-livedata-core 2.6.2

  96. androidx.lifecycle:lifecycle-livedata-core 2.7.0

  97. androidx.lifecycle:lifecycle-livedata-core-ktx 2.7.0

  98. androidx.lifecycle:lifecycle-livedata-ktx 2.7.0

  99. androidx.lifecycle:lifecycle-process 2.4.1

  100. androidx.lifecycle:lifecycle-process 2.7.0

  101. androidx.lifecycle:lifecycle-runtime 2.0.0

  102. androidx.lifecycle:lifecycle-runtime 2.5.1

  103. androidx.lifecycle:lifecycle-runtime 2.6.2

  104. androidx.lifecycle:lifecycle-runtime 2.7.0

  105. androidx.lifecycle:lifecycle-runtime-compose 2.7.0

  106. androidx.lifecycle:lifecycle-runtime-ktx 2.7.0

  107. androidx.lifecycle:lifecycle-service 2.0.0

  108. androidx.lifecycle:lifecycle-viewmodel 2.0.0

  109. androidx.lifecycle:lifecycle-viewmodel 2.5.1

  110. androidx.lifecycle:lifecycle-viewmodel 2.6.2

  111. androidx.lifecycle:lifecycle-viewmodel 2.7.0

  112. androidx.lifecycle:lifecycle-viewmodel-compose 2.7.0

  113. androidx.lifecycle:lifecycle-viewmodel-ktx 2.7.0

  114. androidx.lifecycle:lifecycle-viewmodel-savedstate 2.5.1

  115. androidx.lifecycle:lifecycle-viewmodel-savedstate 2.6.2

  116. androidx.lifecycle:lifecycle-viewmodel-savedstate 2.7.0

  117. androidx.loader:loader 1.0.0

  118. androidx.localbroadcastmanager:localbroadcastmanager 1.0.0

  119. androidx.media:media 1.0.0

  120. androidx.media:media 1.6.0

  121. androidx.navigation:navigation-common 2.7.6

  122. androidx.navigation:navigation-common-ktx 2.7.6

  123. androidx.navigation:navigation-compose 2.7.6

  124. androidx.navigation:navigation-runtime 2.7.6

  125. androidx.navigation:navigation-runtime-ktx 2.7.6

  126. androidx.paging:paging-common 3.2.1

  127. androidx.paging:paging-common-ktx 3.2.1

  128. androidx.paging:paging-compose 3.2.1

  129. androidx.paging:paging-runtime 3.2.1

  130. androidx.paging:paging-runtime-ktx 3.2.1

  131. androidx.print:print 1.0.0

  132. androidx.privacysandbox.ads:ads-adservices 1.0.0-beta05

  133. androidx.privacysandbox.ads:ads-adservices-java 1.0.0-beta05

  134. androidx.recyclerview:recyclerview 1.1.0

  135. androidx.recyclerview:recyclerview 1.2.1

  136. androidx.recyclerview:recyclerview 1.3.0

  137. androidx.resourceinspection:resourceinspection-annotation 1.0.1

  138. androidx.room:room-common 2.6.1

  139. androidx.room:room-ktx 2.6.1

  140. androidx.room:room-runtime 2.6.1

  141. androidx.savedstate:savedstate 1.2.0

  142. androidx.savedstate:savedstate 1.2.1

  143. androidx.savedstate:savedstate-ktx 1.2.1

  144. androidx.security:security-crypto 1.1.0-alpha06

  145. androidx.security:security-crypto-ktx 1.1.0-alpha06

  146. androidx.security:security-identity-credential 1.0.0-alpha03

  147. androidx.slidingpanelayout:slidingpanelayout 1.0.0androidx.sqlite:sqlite 2.4.0

  148. androidx.sqlite:sqlite-framework 2.4.0

  149. androidx.startup:startup-runtime 1.1.1

  150. androidx.swiperefreshlayout:swiperefreshlayout 1.0.0

  151. androidx.test.espresso:espresso-core 3.5.1

  152. androidx.test.espresso:espresso-idling-resource 3.5.1

  153. androidx.test.ext:junit 1.1.5

  154. androidx.test.services:storage 1.4.2

  155. androidx.test:annotation 1.0.1

  156. androidx.test:core 1.5.0

  157. androidx.test:monitor 1.6.1

  158. androidx.test:runner 1.5.2

  159. androidx.tracing:tracing 1.0.0

  160. androidx.transition:transition 1.2.0

  161. androidx.vectordrawable:vectordrawable 1.1.0

  162. androidx.vectordrawable:vectordrawable-animated 1.1.0

  163. androidx.versionedparcelable:versionedparcelable 1.0.0

  164. androidx.versionedparcelable:versionedparcelable 1.1.1

  165. androidx.viewpager2:viewpager2 1.0.0

  166. androidx.viewpager:viewpager 1.0.0

  167. androidx.webkit:webkit 1.9.0

  168. openssl 1.1.1

  169. GRPC 1.59.1

Terms of the Apache License Version 2.0: ---------------------------------------------------

Apache License Version 2.0, January 2004 http://www.apache.org/licenses/

TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION

1. Definitions.

"License" shall mean the terms and conditions for use, reproduction, and distribution as defined by Sections 1 through 9 of this document.

"Licensor" shall mean the copyright owner or entity authorized by the copyright owner that is granting the License.

"Legal Entity" shall mean the union of the acting entity and all other entities that control, are controlled by, or are under common control with that entity. For the purposes of this definition, "control" means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the outstanding shares, or (iii) beneficial ownership of such entity.

"You" (or "Your") shall mean an individual or Legal Entity exercising permissions granted by this License.

"Source" form shall mean the preferred form for making modifications, including but not limited to software source code, documentation source, and configuration files.

"Object" form shall mean any form resulting from mechanical transformation or translation of a Source form, including but not limited to compiled object code, generated documentation, and conversions to other media types.

"Work" shall mean the work of authorship, whether in Source or Object form, made available under the License, as indicated by a copyright notice that is included in or attached to the work (an example is provided in the Appendix below).

"Derivative Works" shall mean any work, whether in Source or Object form, that is based on (or derived from) the Work and for which the editorial revisions, annotations, elaborations, or other modifications represent, as a whole, an original work of authorship. For the purposes of this License, Derivative Works shall not include works that remain separable from, or merely link (or bind by name) to the interfaces of, the Work and Derivative Works thereof.

"Contribution" shall mean any work of authorship, including the original version of the Work and any modifications or additions to that Work or Derivative Works thereof, that is intentionally submitted to Licensor for inclusion in the Work by the copyright owner or by an individual or Legal Entity authorized to submit on behalf of the copyright owner. For the purposes of this definition, "submitted" means any form of electronic, verbal, or written communication sent to the Licensor or its representatives, including but not limited to communication on electronic mailing lists, source code control systems, and issue tracking systems that are managed by, or on behalf of, the Licensor for the purpose of discussing and improving the Work, but excluding communication that is conspicuously marked or otherwise designated in writing by the copyright owner as "Not a Contribution."

"Contributor" shall mean Licensor and any individual or Legal Entity on behalf of whom a Contribution has been received by Licensor and subsequently incorporated within the Work.

2. Grant of Copyright License.

Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable copyright license to reproduce, prepare Derivative Works of, publicly display, publicly perform, sublicense, and distribute the Work and such Derivative Works in Source or Object form.

3. Grant of Patent License.

Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable (except as stated in this section) patent license to make, have made, use, offer to sell, sell, import, and otherwise transfer the Work, where such license applies only to those patent claims licensable by such Contributor that are necessarily infringed by their Contribution(s) alone or by combination of their Contribution(s) with the Work to which such Contribution(s) was submitted. If You institute patent litigation against any entity (including a cross-claim or counterclaim in a lawsuit) alleging that the Work or a Contribution incorporated within the Work constitutes direct or contributory patent infringement, then any patent licenses granted to You under this License for that Work shall terminate as of the date such litigation is filed.

4. Redistribution.

You may reproduce and distribute copies of the Work or Derivative Works thereof in any medium, with or without modifications, and in Source or Object form, provided that You meet the following conditions:

1. You must give any other recipients of the Work or Derivative Works a copy of this License; and

2. You must cause any modified files to carry prominent notices stating that You changed the files; and

3. You must retain, in the Source form of any Derivative Works that You distribute, all copyright, patent, trademark, and attribution notices from the Source form of the Work, excluding those notices that do not pertain to any part of the Derivative Works; and

4. If the Work includes a "NOTICE" text file as part of its distribution, then any Derivative Works that You distribute must include a readable copy of the attribution notices contained within such NOTICE file, excluding those notices that do not pertain to any part of the Derivative Works, in at least one of the following places: within a NOTICE text file distributed as part of the Derivative Works; within the Source form or documentation, if provided along with the Derivative Works; or, within a display generated by the Derivative Works, if and wherever such third-party notices normally appear. The contents of the NOTICE file are for informational purposes only and do not modify the License. You may add Your own attribution notices within Derivative Works that You distribute, alongside or as an addendum to the NOTICE text from the Work, provided that such additional attribution notices cannot be construed as modifying the License.

You may add Your own copyright statement to Your modifications and may provide additional or different license terms and conditions for use, reproduction, or distribution of Your modifications, or for any such Derivative Works as a whole, provided Your use, reproduction, and distribution of the Work otherwise complies with the conditions stated in this License.

5. Submission of Contributions.

Unless You explicitly state otherwise, any Contribution intentionally submitted for inclusion in the Work by You to the Licensor shall be under the terms and conditions of this License, without any additional terms or conditions. Notwithstanding the above, nothing herein shall supersede or modify the terms of any separate license agreement you may have executed with Licensor regarding such Contributions.

6. Trademarks.

This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor, except as required for reasonable and customary use in describing the origin of the Work and reproducing the content of the NOTICE file.

7. Disclaimer of Warranty.

Unless required by applicable law or agreed to in writing, Licensor provides the Work (and each Contributor provides its Contributions) on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied, including, without limitation, any warranties or conditions of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A PARTICULAR PURPOSE. You are solely responsible for determining the appropriateness of using or redistributing the Work and assume any risks associated with Your exercise of permissions under this License.

8. Limitation of Liability.

In no event and under no legal theory, whether in tort (including negligence), contract, or otherwise, unless required by applicable law (such as deliberate and grossly negligent acts) or agreed to in writing, shall any Contributor be liable to You for damages, including any direct, indirect, special, incidental, or consequential damages of any character arising as a result of this License or out of the use or inability to use the Work (including but not limited to damages for loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses), even if such Contributor has been advised of the possibility of such damages.

9. Accepting Warranty or Additional Liability.

While redistributing the Work or Derivative Works thereof, You may choose to offer, and charge a fee for, acceptance of support, warranty, indemnity, or other liability obligations and/or rights consistent with this License. However, in accepting such obligations, You may act only on Your own behalf and on Your sole responsibility, not on behalf of any other Contributor, and only if You agree to indemnify, defend, and hold each Contributor harmless for any liability incurred by, or claims asserted against, such Contributor by reason of your accepting any such warranty or additional liability.

END OF TERMS AND CONDITIONS

Open Source Software Licensed Under the BSD 3-Clause License: --------------------------------------------------------------------

  1. com.google.code.findbugs:jsr305 3.0.2

  2. com.google.code.findbugs:jsr305 3.0.2

  3. com.google.protobuf:protobuf-java 3.21.6

  4. com.google.protobuf:protobuf-java 3.24.0

  5. com.google.protobuf:protobuf-java 3.24.0

  6. org.hamcrest:hamcrest-core 1.3

  7. org.hamcrest:hamcrest-integration 1.3

  8. org.hamcrest:hamcrest-library 1.3

  9. org.jetbrains:annotations 13.0

Terms of the the BSD 3-Clause License: -------------------------------------------------------------------- Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. Neither the name of the above copyright holders nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Open Source Software Licensed Under the Epic Games License: --------------------------------------------------------------------

  1. ProceduralMeshComponent 1.0

  2. Enhanced Input 1.0

  3. JsonBlueprintUtilities 1.0

  4. PoseSearch 0.1

  5. AnimationBudgetAllocator 1.0

  6. GameplayAbilities 0.1

  7. OnlineSubsystem 1.0

  8. MeshPainting 1.0

  9. Niagara 1.0

  10. ContentBrowserAssetDataSource 1.0

  11. GeometryProcessing 1.0

  12. MeshModelingToolset 1.0

  13. ModelingToolsEditorMode 1.0

  14. UVEditor 0.2

  15. ChaosClothEditor 0.1

  16. ChaosEditor 1.0

  17. SpeedTreeImporter 1.0

  18. AssetManagerEditor 1.0

  19. GoogleCloudMessaing 1.0

  20. AndroidFileServer 1.0

  21. UIParticle 6.0

  22. UTubeVidePlayer 1.0

  23. LogViewerPro 1.112

Terms of the the Epic Games License: --------------------------------------------------------------------

PLEASE READ THIS AGREEMENT CAREFULLY. IT CONTAINS A CLASS-ACTION WAIVER PROVISION. IF YOU ACCEPT THIS AGREEMENT, YOU AND EPIC AGREE TO RESOLVE DISPUTES ONLY IN YOUR INDIVIDUAL CAPACITIES AND NOT AS PART OF A CLASS ACTION (SEE SECTION 15). YOU HAVE A TIME-LIMITED RIGHT TO OPT OUT OF THIS WAIVER. BY AGREEING TO THE TERMS OF THIS AGREEMENT, YOU ARE ALSO AGREEING TO CONTRACTUAL TERMS THAT WILL LIMIT SOME OF YOUR LEGAL RIGHTS, INCLUDING A DISCLAIMER OF WARRANTY, AN EXCLUSION OF CERTAIN KINDS OF DAMAGES, AND A LIMITATION OF LIABILITY.

Table of Contents

The Licensed Content 1. What Content Is Being Licensed to You 2. How You Can Use the Licensed Content 3. How You Can Share Projects You’ve Made with the Licensed Content 4. How You Can Share the Licensed Content When It Isn’t Part of a Project 5. Other Restrictions on Your Use of Licensed Content 6. Who Owns What

Our Relationship 7. The Agreement Between You and the Content Licensor 8. Who are You? 9. Who is Epic? 10. Privacy

Other Rights and Obligations 11. Disclaimers 12. Limitation of Liability 13. Indemnification 14. Governing Law and Jurisdiction 15. No Class Actions 16. Miscellaneous 17. Artificial Intelligence

The Licensed Content

1. What Content Is Being Licensed to You Licensed Content includes any content that is made available to you by a Content Licensor under the terms of this Agreement. This includes, for example, content made available to you by Epic through the Unreal Engine Marketplace, Learn tab of the Epic Games Launcher, and the Quixel Megascans library.

2. How You Can Use the Licensed Content We grant you a non-exclusive, non-transferable, non-sublicensable license to privately use, reproduce, display, perform, and modify the Licensed Content in accordance with the terms of this Agreement (the “License”). This means that as long as you are not violating this Agreement, such as by using the Licensed Content in violation of any applicable law or regulation or for any unlawful purpose, you can privately use the Licensed Content however you want. If you want to share the Licensed Content or anything you make with it, Sections 3 and 4 addresses when and how you can do that.

3. How You Can Share Projects You’ve Made with the Licensed Content If you develop projects that combine the Licensed Content with any other software or content, regardless of how much or little of the Licensed Content is used (collectively “Projects”), you may only Distribute those Projects as expressly permitted under this Agreement.

“Distribute” means, with respect to a Project, to provide or otherwise make a copy of the Project available publicly or to any other person or entity or make the Project’s functionality available on a network.

a. Use by End Users, Publishers, and Distributors You may Distribute Licensed Content incorporated in object code format only as an inseparable part of a Project to end users.

When you Distribute a Project to end users, you may permit end users to use, reproduce, display and publicly perform the Licensed Content, solely (1) as incorporated in the Project in object code as an inseparable part of the Project, (2) to the extent necessary for end users to make permitted uses of the Project, and (3) pursuant to an end user license agreement that explicitly disclaims any representations, warranties, conditions, and liabilities related to the Licensed Content. You may permit your publishers and distributors to market and Distribute a Project on your behalf, but only to the extent that you are permitted to make such Distribution yourself under this Section 3, and such Distribution will be subject to the terms of this Agreement.

This means, for example, you may Distribute software applications (such as video games) that include Licensed Content to the general public, whether directly by you or through a distributor or publisher.

b. Linear Media (e.g., Rendered Video Files) You may freely Distribute Licensed Content incorporated into rendered linear media products.

This means, for example, you may freely Distribute rendered video files (e.g., broadcast or streamed video files, cartoons, or movies) or images created using Licensed Content.

4. How You Can Share the Licensed Content When It Isn’t Part of a Project Except as otherwise stated in the Service-Specific Terms (as defined in Section 7), you may not Distribute Licensed Content in source format to third parties except to employees, affiliates, and contractors who are utilizing the Licensed Content in good faith to develop a Project on your behalf. Those employees, affiliates, and contractors you share Licensed Content with are not permitted to further Distribute the Licensed Content (including as incorporated in a Project) and must delete the Licensed Content once it is no longer needed for developing a Project on your behalf. You are responsible for ensuring that any employees, affiliates, or contractors you share Licensed Content with comply with the terms of this Agreement.

5. Other Restrictions on Your Use of Licensed Content a. UE-Only Content “UE-Only Content” means Licensed Content that is designated as only permitted for use in conjunction with Unreal Engine and Unreal Engine-based products as designated by Epic, such as Twinmotion.

b. Non-Compatible Licenses You may not, and may not permit others to, combine, Distribute, or otherwise use Licensed Content with any code or other content which is covered by a license that would directly or indirectly require that all or part of any Licensed Content be governed under any terms other than those of this Agreement (those licenses, the “Non-Compatible Licenses”). This means, for example, that you may not combine Licensed Content with code or content that is licensed under any of the following licenses: GNU General Public License (GPL), Lesser GPL (LGPL) (unless you are merely dynamically linking a shared library), or Creative Commons Attribution-ShareAlike License.

c. General Restrictions You may not: i. attempt to reverse engineer, decompile, translate, disassemble, or derive source code from Licensed Content; ii. sell, rent, lease, or transfer Licensed Content on a “stand-alone basis” (Projects must reasonably add value beyond the value of the Licensed Content, and the Licensed Content must be merely a component of the Project and not the primary focus of the Project); iii. except as permitted under Section 4, allow any third party to use or access Licensed Content for the purpose of creating content (including, without limitation, for the purpose of using Licensed Content in world- or level-editing tools, modeling tools, or user-generated content) for distribution to the public; provided, however, this restriction does not apply to UE-Only Content; iv. use Licensed Content in violation of applicable law; v. use Licensed Content in any manner which violates the rights of a third party; vi. remove, disable, circumvent, or modify any proprietary notice or label included in Licensed Content; vii. except where explicitly allowed by this Agreement, collect, aggregate, mine, scrape, or otherwise use any Licensed Content for the purposes of publishing, selling, distributing or otherwise making the content available to others to use, download or copy; viii. collect, aggregate, mine, scrape or otherwise use NoAI Content (i) in datasets utilized by Generative AI Programs; (ii) in the development of Generative AI Programs; or (iii) as inputs to Generative AI Programs.

6. Who Owns What As between you and us, you own all rights, other than rights in the Licensed Content or as stated in the Service-Specific Terms (as defined in Section 7), in the Projects you develop under this agreement, and we or our licensors own all title, ownership rights, and intellectual property rights in the Licensed Content.

All rights granted to you under this Agreement are granted by the License only and not by sale, and all of those rights are limited by and subject to the terms of this Agreement. No license or other right will be created hereunder by implication, estoppel, or otherwise. Any attempted sublicense that is not consistent with the terms of this Agreement will be null and void.

Our Relationship

7. The Agreement Between You and the Content Licensor a. Content Licensor Unless the Epic services identify that a party other than Epic is making Licensed Content available to you when you initially access Licensed Content, Epic is the Content Licensor for that Licensed Content.

b. Amendments If we make changes to this Agreement, you are not required to accept the amended Agreement, and this Agreement will continue to govern your use of any Licensed Content you already have access to.

However, if we make changes to this Agreement, you will not be allowed to access certain Epic services or download new Licensed Content unless you have accepted the amended Agreement. If we make changes, Epic will provide you with notice, such as by sending an email or giving you notice when you next log into an Epic service. Any such amendment will only be effective when communicated to you by Epic.

If you accept an amended Agreement, the amended terms will apply to your use of Licensed Content including Licensed Content that you downloaded under any prior version of this Agreement.

c. Service-Specific Terms Additional terms and conditions may apply to your use of certain Licensed Content. Those additional terms are set forth in the service-specific terms attached as addenda to this Agreement (“Service-Specific Terms”). You agree to comply with these Service-Specific Terms as part of this Agreement. If there is a conflict between Service-Specific Terms and other parts of this Agreement, Service-Specific Terms will control for that conflict with regard to the Licensed Content that is subject to the Service-Specific Terms.

d. Alternative Terms With respect to your rights and obligations related to Licensed Content, this Agreement supersedes any prior Unreal Engine End User License Agreement For Publishing or Unreal Engine End User License Agreement For Creators you may have. Those agreements will continue to survive only to the extent that you continue to have rights and obligations under them related to Unreal Engine code and related content that is copied to your computer when you install Unreal Engine. Once you have also agreed to the Unreal Engine End User License Agreement (unrealengine.com/eula), those agreements will be superseded completely.

This Agreement, however, does not supersede, amend or otherwise affect other agreements you may have with Epic. For example, if Epic grants you a license to use Licensed Content to develop one or more products under a custom license, that custom license and not this Agreement governs your use of the Licensed Content.

e. Notice Where this Agreement calls for notice from us, including written notice, we may provide notice to you through the Epic services or by any email address that you’ve provided to Epic. Our notices, when provided to you through the Epic services, will be effective when you access the Epic services, and when sent to you by email, will be effective when they are sent.

8. Who are You? a. You If you use the Licensed Content on behalf of another person or entity, (i) all references to “you” throughout this Agreement will include, and this Agreement will be binding on, that person or entity, (ii) you represent that you are authorized to accept this Agreement on that person’s or entity’s behalf, and (iii) in the event you violate this Agreement, that person or entity agrees to be responsible to us.

b. Eligibility for This Agreement If you are under the age of legal majority where you live or otherwise require the consent of a parent or legal guardian to enter into this Agreement under applicable law, you may use the Licensed Content only under the supervision of a parent or legal guardian who also agrees to be bound by this Agreement.

You are not eligible to enter into this Agreement and may not download or use the Licensed Content if you are, or are acting on behalf of any person or entity that is (i) on the Specially Designated Nationals and Blocked Persons List or other similar lists maintained by any U.S. government entity pursuant to economic sanctions laws or (ii) located in, organized in, or ordinarily resident in any country or territory that is subject to a U.S. embargo, in each case unless your use of the Licensed Content is authorized by U.S. law.

c. Epic Account In order to access and download the Licensed Content, you must first set up an account with us, which will be governed by Epic’s Terms of Service (epicgames.com/tos).

The License (as defined in Section 2) permits use of the Licensed Content only by individuals who have accessed it by using a valid user account (“Users”). If you are an individual, you are the User. If you are a legal entity, the individual employees or agents exercising your rights under this Agreement are Users. When exercising a legal entity’s rights under this Agreement, Users are not required to accept this Agreement as individuals. The User may store the Licensed Content on any of the User’s computers, but the Licensed Content cannot be shared with others except as described in this Agreement.

d. Use by Educational Institutions As an exception to the above requirement that only Users may make use of the Licensed Content, if you are an educational institution, like a school or a library, you may store Licensed Content on any of your computers, and you may allow all users of those computers to use the Licensed Content under the License on those computers. However, those users are not authorized under your License to Distribute the Licensed Content (including as incorporated in a Project). For that, they must obtain a license of their own.

9. Who is Epic? The Epic entity entering into this Agreement with you corresponds to where you live, as set forth below:

If you live (or if the primary place of business of the entity on whose behalf you are using the Licensed Technology is): In the United States of America the Epic entity entering into this Agreement with you is Epic Games, Inc. Outside of the United States of America the Epic entity entering into this Agreement with you is Epic Games Commerce, GmbH.

10. Privacy Your privacy is important to Epic. Please review our Privacy Policy (epicgames.com/privacypolicy). It describes how Epic may collect, use, and share information when you use Licensed Content.

Other Rights and Obligations

11. Disclaimers

Nothing in this Agreement will prejudice any statutory rights that you have that may not be waived. Some countries, states, provinces or other jurisdictions do not allow the exclusion of certain warranties or the limitation of liability as stated in this and the next sections, so the below terms may not fully apply to you. In those jurisdictions, the exclusions and limitations below apply only to the extent permitted by the applicable laws of such jurisdictions.

THE LICENSED CONTENT IS PROVIDED BY THE CONTENT LICENSOR ON AN “AS IS” AND “AS AVAILABLE” BASIS. NONE OF THE CONTENT LICENSOR, ITS AFFILIATES, LICENSORS, AND SERVICE PROVIDERS, AND, IF EPIC IS NOT THE CONTENT LICENSOR, EPIC (“CONTENT LICENSOR PARTIES”) MAKE ANY REPRESENTATIONS OR WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED, REGARDING THE LICENSED CONTENT. YOUR USE OF THE LICENSED CONTENT IS AT YOUR SOLE RISK. TO THE FULL EXTENT PERMISSIBLE BY APPLICABLE LAW, THE CONTENT LICENSOR PARTIES DISCLAIM ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING IMPLIED OR STATUTORY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE OR NONINFRINGEMENT. THE CONTENT LICENSOR PARTIES DO NOT WARRANT THAT THE LICENSED CONTENT IS FREE OF VIRUSES OR OTHER HARMFUL COMPONENTS. THE PARTIES ACKNOWLEDGE AND AGREE THAT THE FOREGOING WARRANTY DISCLAIMERS WERE AN ESSENTIAL ELEMENT IN SETTING CONSIDERATION UNDER THIS AGREEMENT.

12. Limitation of Liability TO THE FULL EXTENT PERMITTED BY APPLICABLE LAW, THE CONTENT LICENSOR PARTIES WILL NOT BE LIABLE FOR ANY LOSS OF PROFITS OR ANY INDIRECT, INCIDENTAL, PUNITIVE, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF OR IN CONNECTION WITH THIS AGREEMENT. FURTHER, TO THE FULL EXTENT PERMITTED BY APPLICABLE LAW, THE CONTENT LICENSOR PARTIES’ AGGREGATE LIABILITY ARISING OUT OF OR IN CONNECTION WITH THIS AGREEMENT WILL NOT EXCEED THE GREATER OF $1,000 AND THE TOTAL AMOUNTS YOU HAVE PAID (IF ANY) FOR LICENSED CONTENT UNDER THIS AGREEMENT DURING THE TWELVE (12) MONTHS IMMEDIATELY PRECEDING THE EVENTS GIVING RISE TO SUCH LIABILITY. SEEKING DAMAGES AS LIMITED BY THIS SECTION 12 SHALL BE YOUR SOLE AND EXCLUSIVE REMEDY FOR ANY ACT OR OMISSION OF THE CONTENT LICENSOR PARTIES. THE PARTIES ACKNOWLEDGE AND AGREE THAT THESE LIMITATIONS OF LIABILITY AND EXCLUSIONS OF POTENTIAL DAMAGES WERE AN ESSENTIAL ELEMENT IN SETTING CONSIDERATION UNDER THIS AGREEMENT.

13. Indemnification This section only applies to the extent allowed by the applicable laws of your jurisdiction. If the applicable laws of your jurisdiction do not allow you to enter into the indemnification obligation below, then you assume, to the extent permitted by the applicable laws of your jurisdiction, all liabilities, damages, judgements, awards, losses, costs, expenses, and fees (including reasonable attorney and expert witness fees) that are the stated subject matter of the indemnification obligation below.

You agree to indemnify and hold harmless the Content Licensor Parties from and against all liabilities, damages, judgments, awards, losses, costs, expenses, and fees (including reasonable attorney and expert witness fees) arising out of or in connection with any third-party claims, demands, or actions (i) that, if true, would involve a breach by you of this Agreement (including, without limitation, any distribution or sublicensing of the Licensed Content in violation of this Agreement) or (ii) related to your Project or your exercise of the License (except to the extent the third party is alleging your authorized use of unmodified Epic developed Licensed Content originally provided to you by Epic under this Agreement infringes any patent, trademark, or copyright).

14. Governing Law and Jurisdiction Any dispute or claim by you arising out of or related to this Agreement will be governed by North Carolina law, exclusive of its choice of law rules. You and Epic agree to submit to the exclusive jurisdiction of the Superior Court of Wake County, North Carolina, or, if federal court jurisdiction exists, the United States District Court for the Eastern District of North Carolina. You and Epic agree to waive any jurisdictional, venue, or inconvenient forum objections to such courts (without affecting either party’s rights to remove a case to federal court if permissible), as well as any right to a jury trial. The Convention on Contracts for the International Sale of Goods will not apply. Any law or regulation which provides that the language of a contract will be construed against the drafter will not apply to this Agreement. This paragraph will be interpreted as broadly as applicable law permits.

15. No Class Actions To the maximum extent permitted by applicable law, you and Content Licensor agree to only bring disputes arising out of or related to this Agreement in an individual capacity and will not: ● seek to bring, join, or participate in any class or representative action, collective or class-wide arbitration, or any other action where another individual or entity acts in a representative capacity (e.g., private attorney general actions); or ● consolidate or combine individual proceedings or permit another to do so without the express consent of all parties to this Agreement.

You have the right to opt-out of this class action waiver within 30 days of the date on which you first accepted this Agreement. To exercise this right, you must send written notice of your decision to the following address: Epic Games, Inc., Legal Department, ATTN: CLASS ACTION OPT-OUT, Box 254, 2474 Walnut Street, Cary, North Carolina, 27518, U.S.A. Your notice must include your name, mailing address, and account name, and state that you wish to opt-out of this class action waiver. To be effective, this notice must be received by Epic and postmarked or deposited within 30 days of the date on which you first accepted this Agreement unless a longer period is required by applicable law. You are responsible for ensuring that Epic receives your opt-out notice, so you may wish to send it by a means that provides for a delivery receipt.

16. Miscellaneous a. U.S. Government Matters; Export Control The Licensed Content is a “Commercial Item” (as defined at 48 C.F.R. §2.101), consisting of “Commercial Computer Software” and “Commercial Computer Software Documentation” (as used in 48 C.F.R. §12.212 or 48 C.F.R. §227.7202, as applicable). The Licensed Content will only be licensed to U.S. Government end users as Commercial Items and with only those rights as are granted to other licensees under this Agreement.

You understand and agree that the Licensed Content may not be used, accessed, downloaded, or otherwise exported, reexported, or transferred in violation of applicable export control, economic sanctions, and import laws and regulations, such as the U.S. Export Administration Regulations and U.S. Department of the Treasury’s Office of Foreign Assets Control regulations.

b. No Assignment You may not assign your rights or obligations under this Agreement, including any rights to use the Licensed Content. Any attempted assignment in violation of the foregoing will be void. We may assign this Agreement, in whole or in part, with or without notice to you.

c. Relationship of the Parties The relationship between you and Content Licensor will be that of independent signatories, and nothing in this Agreement will be construed to constitute either party an agent of the other party. Without limiting the foregoing, neither party will have authority to act for or to bind the other party in any way, including to make representations or warranties or to execute agreements on behalf of the other party. This Agreement will not be construed to create an association, joint venture, or partnership between the parties or to impose any partnership obligation or liability upon any party.

d. Language To the fullest extent permitted by applicable law, the controlling language for this Agreement is English. It is the express wish of the parties that this Agreement and all related documents have been drawn up in English. Any translation has been provided for your convenience.

e. No Waiver; Severability Any act by Epic to exercise, or failure or delay in exercise of, any of its rights under this Agreement, at law or in equity will not be deemed a waiver of those or any other rights or remedies available in contract, at law or in equity. Unless otherwise stated in this Agreement, if any term of this Agreement is held by a court or tribunal of competent jurisdiction to be unenforceable, the term will be enforced to the maximum extent permissible and the remaining terms of this Agreement will remain in full force and effect. You agree that this Agreement does not confer any rights or remedies on any person other than the parties to this Agreement, except as expressly stated. Epic’s obligations are subject to existing laws and legal process, and Epic may comply with law enforcement or regulatory requests or requirements despite any contrary term in this Agreement.

f. Third Party Beneficiaries If Epic is not the Content Licensor, Epic is a third party beneficiary to this Agreement.

g. Survival Upon conclusion of this Agreement, all rights and remedies of the Content Licensor will survive. Additionally, if Epic is not the Content Licensor, all rights and remedies of Epic will also survive.

h. Entire Agreement This Agreement and any document or information referred to in this Agreement constitute the entire agreement between you and the Content Licensor relating to the subject matter covered by this Agreement. All other communications, proposals, and representations with respect to the subject matter covered by this Agreement are excluded.

17. Artificial Intelligence We care about protecting creators and providing the tools to protect their creations. Any Licensed Content that has been tagged, labeled, or otherwise marked “NoAI” via the functionality provided by the platform will be known as “NoAI Content.”

For purposes of this Agreement, “Generative AI Programs” means artificial intelligence, machine learning, deep learning, neural networks, or similar technologies designed to automate the generation of or aid in the creation of new content, including but not limited to audio, visual, or text-based content. You shall not collect, aggregate, mine, scrape, or otherwise use NoAI Content (i) in datasets utilized by Generative AI Programs; (ii) in the development of Generative AI Programs; or (iii) as inputs to Generative AI Programs.

Epic agrees, whether or not Licensed Content is NoAI Content, that it will not use Licensed Content or license Licensed Content to third parties for use in connection with Generative AI Programs, unless that Licensed Content is owned by Epic.

Service-Specific Terms

Marketplace Content Addendum This Marketplace Content Addendum governs your use of code, artwork, and other content made available through the Unreal Engine Marketplace (“Marketplace Content”).

1. Marketplace Plug-ins This section of the Marketplace Content Addendum governs your use of Licensed Content that is identified in the unreal Engine Marketplace as being a code plugin (“Plugins”).

Plugins contain code that is based upon or relies on Epic’s proprietary computer software program known as Unreal Engine (“Engine Code”). Engine Code is not part of the Licensed Content and is instead licensed to you by Epic as Licensed Technology under the terms of the Unreal Engine End User License Agreement (unrealengine.com/eula) (“Unreal Engine Agreement”), which you agree to by downloading or using Plugins. As such, any use you make of Plugins must also comply with the Unreal Engine Agreement. Use of Engine Code could require you to pay royalties to Epic. However, as described more fully in the Unreal Engine Agreement, you will never owe Epic royalty payments under that agreement unless a product directly generates more than $1,000,000 USD in gross revenue, and some uses of Engine Code, such as creating rendered video files, will never require you to pay royalties.

Plugins may be offered to you on a per user basis. Such Plugins may only be used by the number of users that you have purchased licenses for. Distribution of Plugins in source format to your employees, affiliates and contractors is permitted so long as use by those employees, affiliates and contractors does not cause you to exceed the number of paid users you have purchased for the Plugin. Any such Distributions will be subject to the terms of Section 4 of the Agreement. Additionally, any Projects you incorporate Plugins into may only be Distributed as Engine Tools under the Unreal Engine Agreement.

Megascans Content Addendum This Megascans Content Addendum governs your use of 2D and 3D scanned objects and other materials made available through the Megascans Library (“Megascans Content”). Your right to use and share Megascans Content depends on what, if any, Megascans plan your account was enrolled in at the time you accessed the Licensed Content and whether you qualified for your Megascans plan at that time.

1. License Plans a. Personal Plan Megascans Content that you acquire from Epic while your account is enrolled in a personal plan for which you qualify may be used as any other Licensed Content. Such Megascans Content, however, may not be distributed in source format to anyone else.

You qualify for a personal plan only if you are an individual and either (i) use Megascans Content only for your personal purposes and not for any business or other commercial purpose or (ii) generate less than $100,000 USD in annual gross revenue. For purposes of this calculation, revenue includes any advances received or other funds raised. However, individuals who start on a personal plan will not be ineligible for the plan unless and until they generate more than $100,000 USD in annual gross revenue for two consecutive years.

b. Indie Plan Megascans Content that you acquire from Epic while your account is enrolled in an indie plan for which you qualify may be used and shared as any other Licensed Content.

You qualify for an indie plan only if you, together with any controlling entity and other entities under common control with you, (i) generate less than $2,000,000 USD per year in annual gross revenue and (ii) are not affiliated with or funded by a publisher owned or controlled studio. For purposes of this calculation revenue includes any advances received or other funds raised.

c. Unreal Engine Plan (UE-Only Content) Megascans Content that you acquire from Epic while your account is enrolled in an Unreal Engine plan may only be used and shared as UE-Only Content.

You qualify for an Unreal Engine plan if you have entered into an Unreal Engine End User License Agreement with Epic that is still active and valid.

d. Educational Plan Megascans Content that an educational institution approved by Epic acquires under an account enrolled in an educational plan (“Educational Assets”) may only be used for non-commercial, educational purposes. You may deploy Educational Assets on computers in labs, classrooms, and other physical educational environments under your control and may allow Educational Assets to be accessed on a file server by students and instructors through a local area network or through a secure virtual private network (VPN) connection employing industry standard encryption and protection mechanisms. You may not and may not allow others to sell, license, or otherwise commercially use or exploit any Projects or services containing Educational Assets.

e. Free Assets Megascans Content that you acquire from Epic under an account not enrolled in a Megascans plan may only be used for your internal evaluation purposes. Such Megascans Content may not be distributed to any party, either in source format or as part of a Project.

MetaHuman Content Addendum This MetaHuman Content Addendum governs your use of digital human characters made available through MetaHuman Creator that you download (“MetaHuman Content”). “MetaHuman Creator” is Epic’s proprietary software, development tools, and platforms that enable the creation and animation of digital characters and their face, body, and clothing meshes and textures, hairstyle assets, body rigs, face rigs, and other features. MetaHuman Content includes both digital human characters created by your use of MetaHuman Creator and digital human characters created by or on behalf of Epic.

1. UE-Only Content MetaHuman Content that you acquire may only be used and shared as UE-Only Content.

2. Who Owns What As between you and Epic, you own your copyrights, trademark rights and publicity rights in scans and/or other assets you upload to MetaHuman Creator, including those embodied in MetaHuman Content. You also own the copyright interest you acquire in the depiction of rendered MetaHuman Content in Projects.

For avoidance of doubt, Epic exclusively owns and will retain ownership of copyrights, patent rights and other intellectual property rights in MetaHuman Creator and Rig Logic, including as embodied in MetaHuman Content. Epic does not assign or transfer ownership of any rights in or relating to MetaHuman Creator or Rig Logic to you. “Rig Logic” is Epic’s proprietary facial animation technology applied to and embedded in MetaHuman Content that includes sets of rules that help face rigs achieve a more life-like performance.

Tools Addendum This Tools Addendum governs your use of tools that are made available to you in connection with Licensed Content (“Tools”). Tools include Bridge, a tool for accessing and managing your Megascans and MetaHumans Content, and Mixer, a texturing tool that can be used with Megascans Content.

1. How You Can Use Tools You may only use Tools privately to assist you in creating Projects. No part of Tools may be incorporated into your Projects, however, and you may not modify or Distribute Tools, except as permitted under Section 4 of this Agreement.

2. Beta Tools Some Tools may be provided to you as part of a public or private beta program (“Beta Tools”). Such Beta Tools will be labeled as Beta.

For Beta Tools, the following limitation of liability replaces Section 12 of the Epic Content License Agreement:

TO THE FULL EXTENT PERMITTED BY APPLICABLE LAW, THE CONTENT LICENSOR PARTIES WILL NOT BE LIABLE FOR ANY LOSS OF PROFITS OR ANY INDIRECT, INCIDENTAL, PUNITIVE, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF OR IN CONNECTION WITH THIS AGREEMENT. FURTHER, TO THE FULL EXTENT PERMITTED BY APPLICABLE LAW, THE CONTENT LICENSOR PARTIES’ AGGREGATE LIABILITY ARISING OUT OF OR IN CONNECTION WITH YOUR DOWNLOAD OR USE OF BETA TOOLS WILL NOT EXCEED $500. SEEKING DAMAGES AS LIMITED BY THIS SECTION 2 OF THE TOOLS ADDENDUM SHALL BE YOUR SOLE AND EXCLUSIVE REMEDY FOR ANY ACT OR OMISSION OF THE CONTENT LICENSOR PARTIES RELATED TO BETA TOOLS. THE PARTIES ACKNOWLEDGE AND AGREE THAT THESE LIMITATIONS OF LIABILITY AND EXCLUSIONS OF POTENTIAL DAMAGES WERE AN ESSENTIAL ELEMENT IN SETTING CONSIDERATION UNDER THIS AGREEMENT.

Regulatory Disclosure Requirement - Monthly Active Users in the EU (Updated February 15, 2024)

The estimated average monthly active recipients in the European Union of the Unreal Engine Marketplace for the past six months was 541,000.

Users who accessed more than one of Epic’s services or products in a given month are counted as a user for each service or product.

Terms of the the Epic Games Marketplace License: --------------------------------------------------------------------

Please read this Agreement carefully. It is a legal document that explains your rights and obligations related to Epic’s resale and distribution of your digital content through Epic’s proprietary online marketplace. By clicking to indicate your acceptance of this Agreement or otherwise providing content to Epic for resale through the marketplace, you are agreeing to be bound by the terms of this Agreement. If you do not or cannot agree to the terms of this Agreement, please do not click to accept this Agreement or provide content to Epic for resale.

Certain words or phrases are defined to have certain meanings when used in this Agreement. Those words and phrases are defined below in Section 11.

If your primary residence (or primary place of business, if you are a legal entity like a corporation or an academic institution) is in the United States of America, your agreement is with Epic Games, Inc. and the term “Epic” in this Agreement refers to such entity. If it is not in the United States of America, your agreement is with Epic Games Commerce GmbH, and the term “Epic” in this Agreement refers to such entity.

1. Grant of License to Your Content a. You hereby grant to Epic a non-exclusive, worldwide, perpetual (except as provided in Section 6), non-transferable (except as provided in Section 10.d), non-sublicensable, and royalty-free license to copy, perform, display, distribute, transmit, modify and use the Content:

i. to create, display and use the Content for administrative and demonstration purposes in connection with the operation, promotion, and marketing of the Marketplace itself and in connection with the promotion, marketing, sales, and distribution of the Content via the Marketplace; and

ii. to distribute and grant Digital Rights in the Content to Customers via the Marketplace.

For clarity, Epic shall be under no obligation to distribute the Content via the Marketplace or, once distribution has begun, to continue to distribute the Content via the Marketplace at any point during the term of this Agreement.

b. You agree that Epic may grant to Customers a non-exclusive, worldwide, and perpetual license to download, use, copy, post, modify, promote, license, sell, publicly perform, publicly display, digitally perform, distribute, or transmit the Content for personal, promotional, and/or commercial purposes (“Digital Rights”). Both Parties expressly acknowledge that distribution of the Content to Customers via the Marketplace is not a sale of the Content but the grant of Digital Rights to Customers. Such Digital Rights shall be granted pursuant to Epic’s then-current end user license agreement for the Marketplace (“EULA”).

2. Your Content a. Except for the rights granted by you to Epic in Section 1 above, Epic expressly acknowledges and agrees that it obtains no right, title, or interest from you (or your licensors) under this Agreement in or to any Content supplied by you, including any intellectual property rights which subsist in that Content. Within a commercially reasonable period of time after receipt of your written request, Epic will stop offering for sale Digital Rights to any or all of you Content through the Marketplace; however, Epic may continue to make such Content available for download to Customers who have already purchased Digital Rights to such Content.

b. You represent and warrant that you have all intellectual property rights necessary for you to grant Epic the rights set forth in this Agreement, including all necessary patent, trademark, trade secret, copyright, or other proprietary rights, in and to your Content. If third-party materials are included in the Content, you represent and warrant that you have the right to distribute the third-party material in the Content. You agree that you will not submit material to the Marketplace that is copyrighted, protected by trade secret, or otherwise subject to third party proprietary rights, including patent, privacy, and publicity rights, unless you are the owner of such rights or have permission from the rightful owner to submit the material to the Marketplace.

c. You represent and warrant that your Content does not contain: (i) any software, content, or other material licensed under a Prohibited License; or (ii) any software, content, or other material that is a modification or derivative of any software, content, or material licensed under a Prohibited License.

d. You expressly acknowledge and agree that Epic shall be entitled to forward your name, address, and other contact details to any third party that reasonably claims that you do not have all necessary intellectual property rights, including all necessary patent, trademark, trade secret, copyright, or other proprietary rights, in and to your Content.

e. During the term of this Agreement, you authorize Epic to act as an authorized representative of you to enforce your rights against third parties that Epic knows or suspects are reproducing, distributing, selling, using, or otherwise exploiting unauthorized copies of Content, whether in violation of the EULA, your rights, or otherwise). The foregoing authorization is nonexclusive, and Epic shall be under no obligation to pursue enforcement of your rights in the Content. You will reasonably cooperate with and assist Epic in such enforcement activities. Such enforcement activities may include sending cease and desist notices to suspected infringers of your rights in the Content, issuing takedown notices to service providers pursuant to the Digital Millennium Copyright Act, and pursuing such other enforcement actions as Epic may deem appropriate. However, Epic will not file any lawsuit or other formal action against a suspected infringer in a court or with any other governmental authority on behalf of you without first consulting with and obtaining your approval. Unless otherwise agreed by the Parties, (i) you will have no obligation to reimburse Epic for its costs and expenses incurred in such enforcement activities, and (ii) if Epic recovers any royalties or other damages in connection with such enforcement action on behalf of you, Epic may retain twelve percent (12%) of such amounts, after recoupment of legal costs and expenses, in consideration of its enforcement efforts, and will remit the remainder to you.

3. Use of Brand Features and Developer Materials a. Each Party shall own all right, title, and interest, including without limitation all intellectual property rights, relating to its own Brand Features. Except to the limited extent expressly provided to Epic in this Agreement, neither Party grants, nor shall the other Party acquire, any right, title, or interest (including, without limitation, any implied license) in or to any Brand Features of the other Party.

b. Subject to the terms and conditions of this Agreement, you grant to Epic a limited, non-exclusive license during the term of this Agreement to use and display your Brand Features and Developer Materials, submitted by you to Epic, including your Brand Features incorporated in your Content, for use solely in connection with the marketing and distribution of your Content and sales of Digital Rights through the Marketplace, or to otherwise fulfill its obligations or exercise its rights under this Agreement.

c. Nothing in this Agreement gives you a right to use any of Epic’s Brand Features.

4. Pricing and Payment a. For Digital Rights that Epic agrees to sell to a Customer through the Marketplace, you will sell to Epic, and Epic will purchase from you for resale to the Customer, such Digital Rights through the Marketplace. Notwithstanding the Base Price, as an independent reseller, you acknowledge that Epic may resell Digital Rights to Customers at any price in its discretion. You agree that Epic may resell the Digital Rights either to Customers directly or to any affiliate for purposes of such affiliate’s resale to Customers.

b. Epic will pay to you the Purchase Amount for Digital Rights sold by Epic to Customers, less any applicable withholding taxes. Epic will pay such amounts to you on a monthly basis (30 days after the end of the calendar month following transactions) so long as the total amount due to you is at least $100.00. However, in no event shall Epic withhold any amounts for longer than one year. Payments will be made by Epic to you through a Payment Processor. To receive payment, you will need to set up an account with a Payment Processor selected by Epic and agree to its terms of service and other third party terms as reasonably required by Epic. You can start this process at https://publish.unrealengine.com/. You expressly acknowledge and agree that Epic shall be entitled to forward your name, address, and other information to Payment Processors for the purpose of processing payments to you. Epic makes no representations or warranties with respect to the services provided by any Payment Processor, and will have no responsibility to you with respect to payments that Epic transmits to a Payment Processor to be placed in your account. Without limiting the preceding sentence, you will be responsible for all fees charged by any Payment Processor. Epic bears no responsibility for any wire transfer fees, bank fees, or other charges incurred by you. If Epic incurs any Automated Clearing House (ACH) or wire transfer fees, bank fees, or other charges to transfer to you the amounts payable to you, Epic reserves the right to deduct such charges from the amounts paid to you. All amounts stated in this Agreement are in United States Dollars.

c. You are solely responsible for the payment of any taxes, levies, and VAT or the like that are due on any payments you receive from Epic regardless of which taxing jurisdiction has the authority to collect such taxes, levies, and VAT or the like.

d. Epic may, in connection with the sale of Digital Rights to Customers, and in its discretion, issue to Customers refunds, rebates, and credits. As described in Section 11, any refunds will be deducted from the calculation of the Purchase Amount. And for purposes of calculating the Purchase Amount, the amount of any such rebates and credits issued to consumers will be deducted from the Base Price used to calculate the Purchase Amount payable by Epic to you.

e. In order to facilitate payment, you may be required to provide Epic or Payment Processors a Form W-9, Form W-8BEN, bank account details, and/or such other documents and information as reasonably requested.

5. Your Representations and Warranties a. You represent and warrant that the Developer Materials are truthful, accurate, and do not misrepresent you or the Content, for example, by way of screen shots that do not match the Content or quality of the Content. As part of the foregoing, you represent and warrant that where your Content was created using Generative AI Programs, you have applied the “CreatedWithAI” tag.

b. You are solely responsible for:

i. providing Customer support and maintenance with respect to your Content and any Customer complaints about your Content; and

ii. providing to Customers, for Customer support purposes, accurate contact information in each Content detail page.

c. You represent and warrant that none of your Content, Brand Features, or Developer Materials:

i. violates, infringes, or misappropriates any copyright, trademark, trade secret, trade dress, patent, publicity, privacy, or other right of any person;

ii. defames any person or violates their rights of publicity or privacy;

iii. is in violation of any contract or terms of service that you have entered into with any third party;

iv. is in violation of any applicable law or regulation;

v. contains any viruses, adware, spyware, or other malicious content;

vi. interferes with, disrupts, damages or accesses in an unauthorized manner the devices, servers, networks, or other properties or services of any third party including, but not limited to, Customers, Epic, Payment Processors or any network operator; or

vii. otherwise fails to comply with Epic’s Marketplace Submission Guidelines or other standard Epic policies for the Marketplace.

6. Termination a. This Agreement will continue to apply until terminated by either you or Epic as set out below.

b. You may terminate this Agreement upon 90 days prior written notice to Epic for any or no reason.

c. Epic may terminate this agreement upon 30 days prior written notice to you for any or no reason. In addition, Epic may at any time terminate this Agreement immediately upon written notice to you if:

i. You breach any representation, warranty, or other term of this Agreement and such breach remains uncured for fifteen (15) days following notice of such breach from Epic;

ii. You liquidate, dissolve, or discontinue your business for any reason;

iii. You enter into bankruptcy, voluntarily or involuntarily;

iv. Epic is required to do so by law; or

v. Epic decides to no longer provide the Marketplace.

You shall immediately notify Epic in writing in the event that any of the events or circumstances specified in this subsection occur.

d. Following the termination of this Agreement for any reason, (i) such termination shall not affect the Digital Rights of Customers who have purchased the Digital Rights before such termination, and Digital Rights will continue after such termination in accordance with the terms of the EULA, (ii) Customers will have no obligation to remove your Content from Customers’ equipment, (iii) Epic may retain and use copies of Content and Developer Materials to enable Customers to download or re-download Content for which they purchased Digital Rights before termination of this Agreement.

e. To the extent permitted by law, the following Sections of this Agreement shall survive its expiration or termination for any reason: 2, 6-10.

7. Disclaimer of Warranties a. YOU EXPRESSLY UNDERSTAND AND AGREE THAT YOUR PARTICIPATION IN THE MARKETPLACE IS AT YOUR SOLE RISK AND THAT THE MARKETPLACE IS PROVIDED "AS IS" AND "AS AVAILABLE" WITHOUT WARRANTY OF ANY KIND.

b. YOU EXPRESSLY ACKNOWLEDGE AND AGREE THAT EPIC IS NOT RESPONSIBLE OR LIABLE FOR ANY UNAUTHORIZED USE OF YOUR CONTENTS OUTSIDE THE MARKETPLACE INCLUDING, WITHOUT LIMITATION, ANY SALE OR OTHER KIND OF DISTRIBUTION OF CONTENT ON PIRATE WEB SITES OR THE LIKE.

c. EPIC FURTHER EXPRESSLY DISCLAIMS ALL WARRANTIES AND CONDITIONS OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT, INCLUDING WITH RESPECT TO SERVICES PROVIDED BY ANY THIRD PARTY, SUCH AS PAYMENT PROCESSORS.

8. Limitation of Liability a. YOU EXPRESSLY ACKNOWLEDGE AND AGREE THAT YOU ARE SOLELY RESPONSIBLE FOR (AND THAT EPIC HAS NO RESPONSIBILITY TO YOU OR ANY THIRD PARTY FOR) THE CONTENT DISTRIBUTED THROUGH THE MARKETPLACE AND FOR THE CONSEQUENCES (INCLUDING ANY LOSS OR DAMAGE WHICH EPIC OR ANY THIRD PARTY MAY SUFFER) OF SUCH DISTRIBUTION.

b. IN NO EVENT SHALL EPIC GAMES, INC. OR EPIC GAMES COMMERCE GMBH, THEIR AFFILIATES, OR THEIR OFFICERS, DIRECTORS, EMPLOYEES, AGENTS, SUPPLIERS, OR LICENSORS (COLLECTIVELY, THE “EPIC PARTIES”) BE LIABLE FOR LOSS OF PROFITS, OR ANY SPECIAL, PUNITIVE, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES ARISING OUT OF, RELATING TO OR IN CONNECTION WITH THIS AGREEMENT, INCLUDING WITHOUT LIMITATION THE BREACH OF THIS AGREEMENT BY EPIC, THE MARKETPLACE, THE USE OF (OR INABILITY TO USE) THE MARKETPLACE, THE FUNCTIONALITY (OR LACK OF FUNCTIONALITY) OF THE MARKETPLACE, OR SERVICES PROVIDED BY PAYMENT PROCESSORS OR ANY OTHER THIRD PARTIES, AND/OR ERRORS OR BUGS WITHIN THE MARKETPLACE, WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), INDEMNITY, PRODUCT LIABILITY, OR OTHERWISE. IN NO EVENT SHALL THE EPIC PARTIES’ LIABILITY ARISING UNDER, RELATING TO OR IN CONNECTION WITH THIS AGREEMENT, INCLUDING WITHOUT LIMITATION ANY LIABILITY FOR DIRECT OR INDIRECT DAMAGES, LOSSES, OR INJURIES, EXCEED AN AMOUNT EQUAL TO AMOUNT OF THE PURCHASE AMOUNT PAID TO YOU HEREUNDER IN THE TWELVE MONTH PERIOD PRECEDING THE ACT OR OMISSION GIVING RISE TO SUCH LIABILITY. THE LIMITATIONS OF LIABILITY SET FORTH IN THIS SECTION SHALL APPLY TO THE FULLEST EXTENT PERMISSIBLE AT LAW. THE EPIC PARTIES SHALL BEAR NO RISK, OR HAVE ANY RESPONSIBILITY OR LIABILITY, OF ANY KIND TO YOU OR TO ANY THIRD PARTIES WITH RESPECT TO THE QUALITY (OR LACK THEREOF), OPERATION (OR LACK THEREOF) AND/OR PERFORMANCE (OR LACK THEREOF) OF ALL AND/OR ANY PORTION OF THE MARKETPLACE.

9. Indemnification To the maximum extent permitted by law, you shall defend, indemnify, and hold harmless the Epic Parties from and against any and all third party claims, actions, suits, or proceedings, as well as any and all losses, damages, liabilities, costs, and expenses (including reasonable attorneys’ fees and all reasonable related costs) arising out of or accruing from (i) the Content, Developer Materials or your Brand Features, (ii) your breach any representation, warranty or other term of this Agreement, (iii) your customer service and other interactions with Customers, (iv) any contract you have entered into with any third party, or (v) your violation of any applicable law or regulation.

10. Miscellaneous a. Amendment. Epic may issue an amended Agreement at any time in its discretion by providing notice to you or by providing you with digital access to the amended Agreement when you next log in to your Epic account, access the Marketplace, or upload additional Content. You are not required to accept the amended Agreement. However, in order to continue accessing your account or the Marketplace or to upload additional Content, you must accept the amended Agreement. By logging in to your account, using the Marketplace, or uploading additional Content, you hereby agree to be bound by the amended Agreement then most recently issued by Epic. If you do not accept the amended Agreement, you may not log in to your Account, access the Marketplace, or upload additional Content. If you are a legal entity, acceptance of an amended Agreement by any of your employees, contractors, representatives or other users will be binding on you.

b. Class action waiver. You agree not to bring or participate in a class or representative action, private attorney general action, or collective arbitration related to the Marketplace, the Content or this Agreement. You also agree not to seek to combine any action or arbitration related to the Marketplace, the Content or this Agreement with any other action or arbitration without the consent of all parties to this Agreement and all other actions or arbitrations.

c. Notices. Where this Agreement calls for notice from Epic, including written notice, Epic may provide notice to you at the email address that you provided when you registered to create an account with Epic or distribute content through the Marketplace (or any updated email address you subsequently provide). Epic’s notices to you will be effective when they are sent to that email address.

d. Assignment. You shall not assign this Agreement or any of its rights hereunder, nor delegate or otherwise transfer any of its obligations hereunder, to any third party without the prior written consent of Epic. Any attempted or purported assignment, delegation or other such transfer, directly or indirectly, without the required consent of Epic shall be void. Subject to the foregoing, this Agreement shall inure to the benefit of the Parties and their respective successors and permitted assigns. Epic shall have the right to assign any and all of its rights and obligations hereunder.

e. Independent Contractors. The relationship between you and Epic, respectively, is that of licensor and licensee. Both Parties are independent contractors and (except with respect to your authorization in Section 2.e) are not the legal representative, agent, joint venturer, partner, or employee of the other Party for any purpose whatsoever. Neither Party has any right or authority to assume or create any obligations of any kind or to make any representation or warranty on behalf of the other Party, whether express or implied, or to bind the other Party in any respect whatsoever.

f. Governing Law. This Agreement shall be governed by and interpreted in accordance with the laws of the State of North Carolina, excluding that body of law related to choice of laws. Any action or proceeding brought to enforce the terms of this Agreement or to adjudicate any dispute arising hereunder shall be brought in the Superior Court of Wake County, State of North Carolina or the United States District Court for the Eastern District of North Carolina. Each of the Parties hereby submits itself to the exclusive jurisdiction and venue of such courts for purposes of any such action and agrees that any service of process may be effected by delivery of the summons in the manner provided in the delivery of notices set forth in Section 10.c above.

g. Section Headings. The section headings used in this Agreement are intended primarily for reference and shall not by themselves determine the construction or interpretation of this Agreement or any portion hereof.

h. Entire Agreement. This Agreement constitutes the entire agreement between Epic and you and supersedes all prior or contemporaneous agreements, proposals, understandings, and communications between Epic and you, whether oral or written, with respect to the subject matter hereof. For clarity, this Agreement does not amend or supersede Epic’s Terms of Use or other agreements you may enter into with Epic in connection with the Marketplace or the Unreal Engine.

i. Waiver. No failure or delay by either Party in exercising any right, power or remedy under this Agreement shall operate as a waiver of any such right, power or remedy. No waiver of any provision of this Agreement shall be effective unless in writing and signed by the Party against whom such waiver is sought to be enforced. Any waiver by either Party of any provision of this Agreement shall not be construed as a waiver of any other provision of this Agreement, nor shall such waiver operate or be construed as a waiver of such provision respecting any future event or circumstance.

j. Rights in certain jurisdictions. You may have other rights under the laws of your jurisdiction. This Agreement does not change your rights under the laws of your jurisdiction if the laws of your jurisdiction do not permit it to do so. Limitations and exclusions of warranties and remedies in this Agreement may not apply to you because your jurisdiction may not allow them in your particular circumstance. In the event that certain provisions of this Agreement are not enforceable in your jurisdiction, those provisions shall be enforceable to the furthest extent possible under applicable law.

k. Severability. In the event that any provision of this Agreement (or portion thereof) is determined by a court of competent jurisdiction to be invalid or otherwise unenforceable, such provision (or portion thereof) shall be enforced to the extent possible consistent with the stated intention of the Parties, or, if incapable of such enforcement, shall be deemed to be deleted from this Agreement, while the remainder of this Agreement shall continue in full force and remain in effect according to its stated terms and conditions.

l. Remedies. Unless expressly set forth to the contrary, either Party’s election of any remedies provided for in this Agreement shall not be exclusive of any other remedies, and all such remedies shall be deemed to be cumulative. Breaches of certain sections of this Agreement would cause significant and irreparable harm to Epic, the extent of which would be difficult to ascertain. Accordingly, in addition to any other remedies including without limitation equitable relief to which Epic may be entitled, in the event of a breach by you or any of your employees or contractors of any such sections of this Agreement, Epic shall be entitled to the immediate issuance without bond of ex parte injunctive relief or, if a bond is required under applicable law, on the posting of a bond in an amount not to exceed $50,000, enjoining any breach or threatened breach of any or all of such provisions.

m. Translations. The original of this Agreement is in English; any translations are provided for reference purposes only. You waive any right you may have under the law of your country to have this Agreement written or construed in the language of any other country.

n. No third party beneficiaries. You agree that there are no third party beneficiaries to this Agreement and that this Agreement does not confer any rights or remedies on any person other than the parties to this Agreement, except as expressly stated.

o. Epic obligations subject to law. Epic’s obligations are subject to existing laws and legal process, and Epic may comply with law enforcement or regulatory requests or requirements despite any contrary term in this Agreement.

11. Definitions As used in this Agreement, the following capitalized words have the following meanings:

“Agreement” means this Marketplace Distribution Agreement.

“Base Price” means, with respect to Digital Rights, an amount used to calculate the Purchase Amount applicable to such Digital Rights. The Base Price for Digital Rights is determined by you in your discretion.

“Brand Feature” means any trade name, trademark, service mark, logo, domain name, or other distinctive brand feature of each Party, respectively, as owned (or licensed) by such Party from time to time.

“Content” means content uploaded to the Marketplace through your Epic account or otherwise provided by you to Epic for placement on the Marketplace, which content is approved by Epic.

“Customer” means any natural person, company, or other legal entity that will acquire licenses to Content via the Marketplace.

“Developer Materials” means text, screenshots, videos and other content and information provided by you to Epic and relating to you and/or your Content.

“Digital Rights” has the meaning set forth in Section 1.b.

“Epic” means, depending on the location of your primary residence or primary place of business:

a. Epic Games, Inc., a Maryland Corporation having its principal business offices at Box 254, 2474 Walnut Street, Cary, North Carolina, 27518, U.S.A.; or

b. Epic Games Commerce GmbH, having its principal business offices at Platz 3, 6039 Root, Switzerland.

“Marketplace” means an online marketplace owned and operated by Epic which permits the distribution of Content to Customers by Epic.

“Party” or “Parties” means Epic and/or you.

“Payment Processor” means any party authorized by Epic to provide payment processing services for payments from Customers to Epic or payments made from Epic to you for Content distributed via the Marketplace.

“Prohibited License” means any license to software, content, or other materials with terms that include a requirement, as a condition of use, modification, or distribution of such materials, that such materials or other software incorporated into, derived from, or distributed with such materials be (i) disclosed or distributed in source code form, (ii) licensed for the purpose of making derivative works, or (iii) redistributable at no or minimal charge or only for non-commercial purposes.

“Purchase Amount” means, with respect to Digital Rights sold by Epic to a Customer, and for which Epic has received payment that is not refunded to the Customer, eighty-eight percent (88%) of the Base Price established by you for such Digital Rights.

“You” or “your,” whether or not capitalized in this Agreement, means you as an individual or the legal entity exercising or granting rights under this Agreement through you. For legal entities, “you” and “your” include any entity that controls, is controlled by, or is under common control with you, where “control” means the power, direct or indirect, to cause the direction or management of the entity in question, whether by contract or otherwise, or ownership of 50% or more of the outstanding shares or beneficial ownership of the entity in question.

12. Artificial Intelligence (a) Identifying where your Content should not be used with Generative AI Programs We care about protecting creators and providing the tools to protect their creations. You are able to tag your projects containing your Content with “NoAI” if you would like your Content to be prohibited from use with AI. This tag will not be applied to your projects or your Content by default; you must actively designate your projects containing your Content for the “NoAI” tag to apply. Any Content that has been tagged, labeled, or otherwise marked “NoAI” via the functionality provided by the platform will be known as “NoAI Content.”

For purposes of this Agreement, “Generative AI Programs” means artificial intelligence, machine learning, deep learning, neural networks, or similar technologies designed to automate the generation of or aid in the creation of new content, including but not limited to audio, visual, or text-based content. Epic agrees that it will not use your Content or license your Content to third parties for use in connection with Generative AI Programs, whether or not your “Content” is NoAI Content.

(b) Identifying where your Content is created with Generative AI Programs. If your Content is created using Generative AI Programs, you must tag your Content using the “CreatedWithAI” tag. Any content uploaded to the Site that has been tagged, labeled, or otherwise marked “CreatedWithAI” via the functionality provided by the platform will be known as “CreatedWithAI Content.” Epic will not apply the “CreatedWithAI” tag to your Content. You are solely responsible for complying with the requirement to tag your Content.

Under this Agreement, your Content is considered to be created using Generative AI Programs where a material portion of your Content is generated with Generative AI Programs, whether characters, backgrounds, or other material elements. Your Content is not considered to be created using Generative AI Programs merely for use of features that solely operate on your Content (e.g., content-aware fill) or that don't introduce material Generative AI elements into your work (e.g. AI based image upscaling).

Open Source Software Licensed Under Public domain license: --------------------------------------------------------------------

  1. org.json:json 20230618

Terms of the the Public Domain License: --------------------------------------------------------------------

Open Data Commons - Public Domain Dedication & License (PDDL) Preamble The Open Data Commons - Public Domain Dedication & Licence is a document intended to allow you to freely share, modify, and use this work for any purpose and without any restrictions. This licence is intended for use on databases or their contents ("data"), either together or individually. Many databases are covered by copyright. Some jurisdictions, mainly in Europe, have specific special rights that cover databases called the "sui generis" database right. Both of these sets of rights, as well as other legal rights used to protect databases and data, can create uncertainty or practical difficulty for those wishing to share databases and their underlying data but retain a limited amount of rights under a "some rights reserved" approach to licensing as outlined in the Science Commons Protocol for Implementing Open Access Data. As a result, this waiver and licence tries to the fullest extent possible to eliminate or fully license any rights that cover this database and data. Any Community Norms or similar statements of use of the database or data do not form a part of this document, and do not act as a contract for access or other terms of use for the database or data. The position of the recipient of the work Because this document places the database and its contents in or as close as possible within the public domain, there are no restrictions or requirements placed on the recipient by this document. Recipients may use this work commercially, use technical protection measures, combine this data or database with other databases or data, and share their changes and additions or keep them secret. It is not a requirement that recipients provide further users with a copy of this licence or attribute the original creator of the data or database as a source. The goal is to eliminate restrictions held by the original creator of the data and database on the use of it by others. The position of the dedicator of the work Copyright law, as with most other law under the banner of "intellectual property", is inherently national law. This means that there exists several differences in how copyright and other IP rights can be relinquished, waived or licensed in the many legal jurisdictions of the world. This is despite much harmonisation of minimum levels of protection. The internet and other communication technologies span these many disparate legal jurisdictions and thus pose special difficulties for a document relinquishing and waiving intellectual property rights, including copyright and database rights, for use by the global community. Because of this feature of intellectual property law, this document first relinquishes the rights and waives the relevant rights and claims. It then goes on to license these same rights for jurisdictions or areas of law that may make it difficult to relinquish or waive rights or claims. The purpose of this document is to enable rightsholders to place their work into the public domain. Unlike licences for free and open source software, free cultural works, or open content licences, rightsholders will not be able to "dual license" their work by releasing the same work under different licences. This is because they have allowed anyone to use the work in whatever way they choose. Rightsholders therefore can't re-license it under copyright or database rights on different terms because they have nothing left to license. Doing so creates truly accessible data to build rich applications and advance the progress of science and the arts. This document can cover either or both of the database and its contents (the data). Because databases can have a wide variety of content - not just factual data - rightsholders should use the Open Data Commons - Public Domain Dedication & Licence for an entire database and its contents only if everything can be placed under the terms of this document. Because even factual data can sometimes have intellectual property rights, rightsholders should use this licence to cover both the database and its factual data when making material available under this document; even if it is likely that the data would not be covered by copyright or database rights. Rightsholders can also use this document to cover any copyright or database rights claims over only a database, and leave the contents to be covered by other licences or documents. They can do this because this document refers to the "Work", which can be either - or both - the database and its contents. As a result, rightsholders need to clearly state what they are dedicating under this document when they dedicate it. Just like any licence or other document dealing with intellectual property, rightsholders should be aware that one can only license what one owns. Please ensure that the rights have been cleared to make this material available under this document. This document permanently and irrevocably makes the Work available to the public for any use of any kind, and it should not be used unless the rightsholder is prepared for this to happen. Part I: Introduction The Rightsholder (the Person holding rights or claims over the Work) agrees as follows: 1.0 Definitions of Capitalised Words "Copyright" - Includes rights under copyright and under neighbouring rights and similarly related sets of rights under the law of the relevant jurisdiction under Section 6.4. "Data" - The contents of the Database, which includes the information, independent works, or other material collected into the Database offered under the terms of this Document. "Database" - A collection of Data arranged in a systematic or methodical way and individually accessible by electronic or other means offered under the terms of this Document. "Database Right" - Means rights over Data resulting from the Chapter III ("sui generis") rights in the Database Directive (Directive 96/9/EC of the European Parliament and of the Council of 11 March 1996 on the legal protection of databases) and any future updates as well as any similar rights available in the relevant jurisdiction under Section 6.4. "Document" - means this relinquishment and waiver of rights and claims and back up licence agreement. "Person" - Means a natural or legal person or a body of persons corporate or incorporate. "Use" - As a verb, means doing any act that is restricted by Copyright or Database Rights whether in the original medium or any other; and includes modifying the Work as may be technically necessary to use it in a different mode or format. This includes the right to sublicense the Work. "Work" - Means either or both of the Database and Data offered under the terms of this Document. "You" - the Person acquiring rights under the licence elements of this Document. Words in the singular include the plural and vice versa. 2.0 What this document covers 2.1. Legal effect of this Document. This Document is: a. A dedication to the public domain and waiver of Copyright and Database Rights over the Work; and b. A licence of Copyright and Database Rights over the Work in jurisdictions that do not allow for relinquishment or waiver. 2.2. Legal rights covered. a. Copyright. Any copyright or neighbouring rights in the Work. Copyright law varies between jurisdictions, but is likely to cover: the Database model or schema, which is the structure, arrangement, and organisation of the Database, and can also include the Database tables and table indexes; the data entry and output sheets; and the Field names of Data stored in the Database. Copyright may also cover the Data depending on the jurisdiction and type of Data; and b. Database Rights. Database Rights only extend to the extraction and re-utilisation of the whole or a substantial part of the Data. Database Rights can apply even when there is no copyright over the Database. Database Rights can also apply when the Data is removed from the Database and is selected and arranged in a way that would not infringe any applicable copyright. 2.2 Rights not covered. a. This Document does not apply to computer programs used in the making or operation of the Database; b. This Document does not cover any patents over the Data or the Database. Please see Section 4.2 later in this Document for further details; and c. This Document does not cover any trade marks associated with the Database. Please see Section 4.3 later in this Document for further details. Users of this Database are cautioned that they may have to clear other rights or consult other licences. 2.3 Facts are free. The Rightsholder takes the position that factual information is not covered by Copyright. This Document however covers the Work in jurisdictions that may protect the factual information in the Work by Copyright, and to cover any information protected by Copyright that is contained in the Work. Part II: Dedication to the public domain 3.0 Dedication, waiver, and licence of Copyright and Database Rights 3.1 Dedication of Copyright and Database Rights to the public domain. The Rightsholder by using this Document, dedicates the Work to the public domain for the benefit of the public and relinquishes all rights in Copyright and Database Rights over the Work. a. The Rightsholder realises that once these rights are relinquished, that the Rightsholder has no further rights in Copyright and Database Rights over the Work, and that the Work is free and open for others to Use. b. The Rightsholder intends for their relinquishment to cover all present and future rights in the Work under Copyright and Database Rights, whether they are vested or contingent rights, and that this relinquishment of rights covers all their heirs and successors. The above relinquishment of rights applies worldwide and includes media and formats now known or created in the future. 3.2 Waiver of rights and claims in Copyright and Database Rights when Section 3.1 dedication inapplicable. If the dedication in Section 3.1 does not apply in the relevant jurisdiction under Section 6.4, the Rightsholder waives any rights and claims that the Rightsholder may have or acquire in the future over the Work in: a. Copyright; and b. Database Rights. To the extent possible in the relevant jurisdiction, the above waiver of rights and claims applies worldwide and includes media and formats now known or created in the future. The Rightsholder agrees not to assert the above rights and waives the right to enforce them over the Work. 3.3 Licence of Copyright and Database Rights when Sections 3.1 and 3.2 inapplicable. If the dedication and waiver in Sections 3.1 and 3.2 does not apply in the relevant jurisdiction under Section 6.4, the Rightsholder and You agree as follows: a. The Licensor grants to You a worldwide, royalty-free, non-exclusive, licence to Use the Work for the duration of any applicable Copyright and Database Rights. These rights explicitly include commercial use, and do not exclude any field of endeavour. To the extent possible in the relevant jurisdiction, these rights may be exercised in all media and formats whether now known or created in the future. 3.4 Moral rights. This section covers moral rights, including the right to be identified as the author of the Work or to object to treatment that would otherwise prejudice the author's honour and reputation, or any other derogatory treatment: a. For jurisdictions allowing waiver of moral rights, Licensor waives all moral rights that Licensor may have in the Work to the fullest extent possible by the law of the relevant jurisdiction under Section 6.4; b. If waiver of moral rights under Section 3.4 a in the relevant jurisdiction is not possible, Licensor agrees not to assert any moral rights over the Work and waives all claims in moral rights to the fullest extent possible by the law of the relevant jurisdiction under Section 6.4; and c. For jurisdictions not allowing waiver or an agreement not to assert moral rights under Section 3.4 a and b, the author may retain their moral rights over the copyrighted aspects of the Work. Please note that some jurisdictions do not allow for the waiver of moral rights, and so moral rights may still subsist over the work in some jurisdictions. 4.0 Relationship to other rights 4.1 No other contractual conditions. The Rightsholder makes this Work available to You without any other contractual obligations, either express or implied. Any Community Norms statement associated with the Work is not a contract and does not form part of this Document. 4.2 Relationship to patents. This Document does not grant You a licence for any patents that the Rightsholder may own. Users of this Database are cautioned that they may have to clear other rights or consult other licences. 4.3 Relationship to trade marks. This Document does not grant You a licence for any trade marks that the Rightsholder may own or that the Rightsholder may use to cover the Work. Users of this Database are cautioned that they may have to clear other rights or consult other licences. Part III: General provisions 5.0 Warranties, disclaimer, and limitation of liability 5.1 The Work is provided by the Rightsholder "as is" and without any warranty of any kind, either express or implied, whether of title, of accuracy or completeness, of the presence of absence of errors, of fitness for purpose, or otherwise. Some jurisdictions do not allow the exclusion of implied warranties, so this exclusion may not apply to You. 5.2 Subject to any liability that may not be excluded or limited by law, the Rightsholder is not liable for, and expressly excludes, all liability for loss or damage however and whenever caused to anyone by any use under this Document, whether by You or by anyone else, and whether caused by any fault on the part of the Rightsholder or not. This exclusion of liability includes, but is not limited to, any special, incidental, consequential, punitive, or exemplary damages. This exclusion applies even if the Rightsholder has been advised of the possibility of such damages. 5.3 If liability may not be excluded by law, it is limited to actual and direct financial loss to the extent it is caused by proved negligence on the part of the Rightsholder. 6.0 General 6.1 If any provision of this Document is held to be invalid or unenforceable, that must not affect the cvalidity or enforceability of the remainder of the terms of this Document. 6.2 This Document is the entire agreement between the parties with respect to the Work covered here. It replaces any earlier understandings, agreements or representations with respect to the Work not specified here. 6.3 This Document does not affect any rights that You or anyone else may independently have under any applicable law to make any use of this Work, including (for jurisdictions where this Document is a licence) fair dealing, fair use, database exceptions, or any other legally recognised limitation or exception to infringement of copyright or other applicable laws. 6.4 This Document takes effect in the relevant jurisdiction in which the Document terms are sought to be enforced. If the rights waived or granted under applicable law in the relevant jurisdiction includes additional rights not waived or granted under this Document, these additional rights are included in this Document in order to meet the intent of this Document.

Open Source Software Licensed Under zlib license: --------------------------------------------------------------------

  1. zlib

Terms of the the zlib License: --------------------------------------------------------------------

zlib.h -- interface of the 'zlib' general purpose compression library version 1.3.1, January 22nd, 2024

Copyright (C) 1995-2024 Jean-loup Gailly and Mark Adler

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution.

Open Source Software Licensed Under lua license: --------------------------------------------------------------------

  1. lua 5.3

Terms of the the lua License: --------------------------------------------------------------------

LuaBinaries is free software: it can be used for both academic and commercial purposes at absolutely no cost. There are no royalties or GNU-like "copyleft" restrictions. LuaBinaries qualifies as Open Source software. Its licenses are compatible with GPL. LuaBinaries is not in the public domain and Tecgraf/PUC-Rio and the Kepler Project keep the copyright. The legal details are below.

The spirit of the license is that you are free to use LuaBinaries for any purpose at no cost without having to ask us. The only requirement is that if you do use LuaBinaries, then you should give us credit by including the appropriate copyright notice somewhere in your product or its documentation.

The LuaBinaries is designed and implemented by Antonio Scuri and André Carregal. The implementation is not derived from licensed software.

Copyright © 2005-2021 Tecgraf/PUC-Rio and the Kepler Project.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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