VFXPreset Asset List

Overview

This page provides usage examples for the various preset types available in VFXPreset instances. The descriptions of each VFXPreset on this page are not intended to define functional behavior or implementation details, but rather to serve as a reference for understanding their intended visual style and usage context.

Some descriptions may be written in a more expressive and abstract manner, so it is recommended to evaluate and select presets based on their actual visual results. This helps reduce confusion during the selection process and supports more appropriate use of VFX in your content.

Combat

VFXPreset
Name
Description

Muzzle

A basic muzzle flash effect that momentarily appears at the gun barrel when firing a weapon.

Electric Muzzle

A muzzle flash effect styled for energy-type weapon firing.

Trail

A wave-shaped attack trail effect.

Spin Trail

A cartoon-style trajectory trail effect that appears during fast attack motions.

Solar Trail Plus

An effect where flame energy spreads horizontally in the form of a blade-like slash. It represents a powerful slashing motion of a fire-element melee attack.

Solar Trail Burst

An effect where flame energy rises vertically in a blade-like form along with spreading particles. It represents a powerful slashing motion of a fire-element attack.

Electric Attack

An effect where electric energy crackles and spreads in all directions. It represents a strong energy discharge of an electric-element attack.

Electric Kick

An effect where lightning energy spreads across the ground at the moment of a kick, forming electric cracks extending in all directions. It represents the strong impact of an electric-element attack.

Spear Thurst

An impact effect emphasizing the moment of a stabbing attack with a spear.

Simple Punch

A hit effect generated during quick melee attacks.

Punch

An impact effect where red flame-like energy surges forward when delivering a strong punch. It emphasizes the impact of a powerful melee attack.

Simple Trail

A cartoon-style trail effect that leaves a trajectory following melee attack motions.

Arrow Flash

A ranged attack effect where sparks and an energy trail appear forward when an arrow is fired.

Swirl Strike

An effect where energy rapidly spins in a spiral form and spreads outward. It emphasizes spinning attacks or powerful skill motions.

Kick

An effect where white smoke briefly spreads at the moment of impact. It represents the collision when an attack hits.

Hit Object

An effect where bright sparks and small energy fragments burst when hitting an object. It emphasizes the point of collision.

Simple Hit

An effect where small star-shaped sparks briefly burst. It represents a light hit.

Radial Hit

An impact effect where small sparks and energy fragments spread from the collision point, representing light hits or basic collision reactions.

Pulse Hit

An effect where red energy spreads when an attack hits a target.

Flash Hit

A default hit effect that occurs when an attack hits a target.

Hit

A hit effect emphasizing the impact at the moment of collision.

Blood

A cartoon-style blood splatter effect when hit.

Knockback

A cartoon-style shockwave effect where a circular wave spreads during knockback.

Scratch

An effect where green energy appears in multiple claw-like slashes.

Spark

An effect where orange sparks scatter in all directions.

Water Swirl Trail

An effect where wave-like energy curves in a large circular motion, forming a slash effect.

Flash Knockback

A shockwave effect representing a character being pushed back when hit.

Light Burst

An effect where purple light rapidly expands outward from the center along with sparks.

Flash Burst

An effect where pink light rapidly expands outward from the center along with sparks.

Impact Link

An effect where spike-shaped energy bursts outward in all directions. It represents the strong impact when a shooting attack hits.

Splash Blood

A cartoon-style blood splash effect.

Swing

An effect where a short trail appears as if cutting through the air during an attack. It emphasizes the motion and direction of melee attacks.

Sword Slash

An effect where a short trail appears when swinging a sword, emphasizing attack direction and movement.

Glass Crack

An effect where cracks spread like shattered glass and fragments scatter at the moment of impact. It represents strong impact or hits.

Straight Punch

An effect where small impact particles burst when a punch lands. It represents the moment of a melee punch hit.

Comic Trail

An effect where a short trail follows the attack motion, emphasizing movement, direction, and speed.

Environment

VFXPreset
Name
Description

Fire

An effect that represents flames burning and blazing.

Rain

An effect where raindrops fall from top to bottom. It represents a rainy environment.

Leaf

An effect where leaves flutter down from above. It represents a natural environment.

Fog

An effect where fog softly spreads and continuously flows around. It adds atmosphere and depth to the space.

Rose Rain

An effect where rose petals fall from above. It is a decorative effect used to emphasize mood or emotional expression.

Bird Flock

An effect where black birds fly in a flock and scatter. It represents dark or horror-themed atmospheres.

Updraft

An effect where dark smoke trails rise and disperse along the character’s movement path. It represents fast movement or upward drafts.

Feedback

VFXPreset
Name
Description

Warning

An effect where a red warning icon briefly appears and disappears. It indicates danger or caution.

Game Over

An effect where a large red explosion occurs. It represents a strong impact at the game over moment.

Glory Burst

An effect where red energy spreads radially from the ground with bursting sparks.

Glory Explosion

An effect where the ground cracks, yellow energy swirls, and small sparks rise upward. It represents ground-based attacks or energy eruptions.

Glory Spark

An effect where red energy spreads across the ground.

World Marker

An effect where a blue pillar of light rises from the ground with sparkling particles. It marks a destination or target location.

Glory Flash

An effect where pink energy and particles burst outward. It represents the explosion moment of an attack or skill.

Interaction

VFXPreset
Name
Description

Get Item

An effect where blue light and sparkling star particles appear in front of the character. It emphasizes the moment of item acquisition.

Destroy

An effect where yellow fragments and energy burst outward from the hit point.

Water Splash

A cartoon-style splash effect where water droplets briefly shoot upward. It represents a small splash when hitting water or landing.

Mining

An effect where small fragments and dust scatter when mining ground or ore. It represents the moment of mining action.

Dig

A cartoon-style digging effect where dirt fragments and dust fly upward. It is used when digging the ground.

Item Burst

An effect where sparkling light and particles appear when obtaining an item. It emphasizes the acquisition moment.

Portal

An effect where purple energy condenses to form a portal. It represents portal creation or a teleport point.

Void Portal

A purple portal effect representing dimensional or spatial movement.

Wood Break

An effect that occurs when hitting a wooden object. Small wood fragments and dust scatter, representing a light impact.

Electric Crackle

An effect where small sparks scatter in all directions. It represents sparks from environments or machinery.

Ball Impact

An effect where red energy spreads in a circular form at the moment of impact.

Ground Bounce

An effect where dirt and dust scatter upon hitting the ground. It represents ground collision during landing or bouncing.

Ball Trail

An effect where small particles follow the projectile path. It represents the direction and trajectory of the shot.

Movement

VFXPreset
Name
Description

Spawn

An effect where blue light spreads under the character and vertical beams rise upward. It represents the moment a character spawns.

Smoke Explosion

An effect where purple smoke quickly rises and spreads upward.

Dash

An effect where curved energy trails remain around the character during a fast dash. It represents sudden movement and acceleration.

Dash Burst

An effect where a long white afterimage trails behind during fast movement. It emphasizes speed.

Soccer Dash

A dash effect where character mesh afterimages appear along the movement path.

Landing

An effect where small dust spreads at the landing point.

Simple Landing

An effect where a short shockwave and dust spread upon landing. It emphasizes quick landing moments.

Smoke Burst

An effect where smoke briefly appears and fades.

Heavy Landing

An effect where dust and impact spread heavily at landing. It represents a heavy landing after a strong jump.

Blink

An effect where yellow light flashes quickly. It represents teleportation or fast movement.

Skill

VFXPreset
Name
Description

Explosion

A basic explosion effect used in collision situations.

Electric Explosion

A cartoon-style explosion where a bright shockwave spreads outward.

Highlight Burst

An effect where green smoke spreads densely and puzzle shapes appear.

Floating Puzzle

An effect where green puzzle pieces appear and spread around.

Electric Dragon

An effect where dragon-shaped electric energy appears briefly, extends forward, and disappears.

Electric Dragon Strike

An effect where electric energy in the shape of a dragon’s head appears and emits lightning. It represents a powerful electric attack.

Snowflake

An effect where snowflake shapes appear and continuously change color.

Tornado

An effect where a green tornado rapidly spins upward.

Waterfall Attack

An effect where water falls like a waterfall from top to bottom.

Crack

An effect where cracks spread on the ground and blue energy bursts when landing or slamming down.

Strong Punch

An effect where a yellow energy shockwave spreads radially from the impact point.

Cast

An effect where blue energy trails spin rapidly in a circular motion around the character. It emphasizes the start of a skill or action.

Light Cast

An effect where, just before the character attacks, pure white energy strongly condenses around the fist to form a glowing sphere, while surrounding light particles are drawn inward toward the center, creating a charging effect.

Light Charge

An effect where purple energy rises and spreads around the character’s body. It represents a charging state where power is gathered for a skill or attack.

Cartoon Explosion

An explosion effect where smoke and fragments spread in a cartoon style.

Toxic Explosion

An explosion effect where purple energy and smoke spread, representing a toxic or energy-type explosion.

Ground Crack

An impact effect where cracks and energy sparks occur from the center of the impact point.

Flash Cast

An effect where red energy gathers around the character’s hand and light spreads outward. It represents the moment energy condenses before activating a skill or attack.

Wind Cast

An effect where bright energy trails curve widely and pass quickly around the character. It emphasizes strong motion or pre-skill activation movement.

Energy Pulse

An effect where a blue energy sphere forms in the hand and blue energy streams swirl and spread around it. It represents gathering or concentrating energy.

Fire Sweep

An effect where flames sweep quickly in a horizontal direction. It represents fire-element attacks or passing flame effects.

Electric Burst

An effect where electric energy radiates outward from a central axis. It represents the activation of electric energy.

Poison Explosion

An explosion effect where purple smoke spreads and bursts. It represents toxic or contamination-based attacks.

Fire Ground

An effect where flames leave a lingering trace on the ground. It emphasizes the path of a fire attack.

Phantom Leopard

An effect where a pink leopard image appears and runs forward.

Simple Explosion

An effect where purple smoke quickly expands outward. It represents explosions or strong impacts.

Energy Orb

An effect where blue and red energy orbs gather around the character. It represents energy accumulation or power buildup.

Arc Slash

An effect where energy wraps around the character and rotates in a circular motion. It represents the start of casting a spell or skill.

Zombie Hand

An effect where red zombie hands repeatedly emerge from the ground and move around. Each movement spreads blood and red smoke, emphasizing a horrifying undead theme.

Fire Drop

An effect where flames fall from above to below. It represents the moment a fire attack strikes downward.

Status

VFXPreset
Name
Description

Soft Heal

An effect where green light and ring-shaped energy spread around the character with sparkling particles. It represents a healing state being applied.

Block

An effect where an energy sphere and radial waves spread in front of the character. It represents blocking impact.

Buff Zone

An effect where a blue circular light spreads on the ground, indicating a buff area.

SpeedUp

An effect where upward arrow-shaped lights appear around the character. It represents increased movement speed.

LevelUp

An effect where a glowing circle appears under the character and blue light rises upward. It represents leveling up.

Wave Buff

An effect where circular waves spread on the ground, indicating an effect area.

Lightning Arc

An effect where electric energy crackles around the character. It represents an active electric state.

Bounce

An effect where green energy flares around a sphere. It represents energy activation or charging.

Debuff Toxic

An effect where green toxic energy spreads around the target. It represents poison or debuff status.

Stun

An effect where stars spin above the character’s head. It represents a stun state.

Heal

An effect where green light and a cross icon appear. It represents healing activation.

Barrier

An effect where an energy field forms around the character, indicating a protection area.

Small Barrier

An effect with small shield illustrations surrounding the character, used when blocking attacks.

Guard

An effect where a blue shield forms around the character with forward energy flow. It represents guard activation.

Aura Wave

An effect where green energy flares around the eyes. It represents special state activation.

Swirl Ring

An effect where green energy spins rapidly in a ring shape.

Power Charge

An effect where yellow lightning energy erupts around the character. It represents power charging.

Fire Charge

An effect where flame energy gathers and burns around the character. It represents fire charging.

Toxic Zone

An effect representing a toxic area or damage-over-time zone.

Debuff Zone

An effect where blue light spreads under the character. It represents slow or debuff status.

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