# Preset

## Overview

By using predefined presets, you can easily apply frequently used actions such as attacks, dashes, and guards without creating an ActionSequence from scratch. You can also review the preset configuration as a reference for how to create ActionSequences.

## How to Use

In the ActionSequence editor, click the **Apply Preset button** to open the preset selection popup.

<figure><img src="https://2064130887-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FhrvYlLq1mQAq0V0vwPsb%2Fuploads%2F7OKhjRe9o11Z81eJzYvM%2Fimage.png?alt=media&#x26;token=d38c64d7-9d2a-4930-8350-675db0ba6bf7" alt=""><figcaption></figcaption></figure>

When you select a preset from the popup, the timeline of the currently edited ActionSequence instance is replaced with the selected preset content. Presets include not only track and timeline data, but also instances such as Parts and script content. When a preset is applied, these elements are also reconstructed.

<figure><img src="https://2064130887-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FhrvYlLq1mQAq0V0vwPsb%2Fuploads%2FD9tLeafvy5sSjnVxSE6V%2Fimage.png?alt=media&#x26;token=a896a420-0030-4062-862c-c9714b9f6af5" alt=""><figcaption></figcaption></figure>

If there is existing content in the timeline, a warning dialog will appear before replacement, and once replaced, it cannot be undone.

<div align="left" data-full-width="false"><figure><img src="https://2064130887-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FhrvYlLq1mQAq0V0vwPsb%2Fuploads%2FzYTAyateMMyeq9ILnYbJ%2Fimage.png?alt=media&#x26;token=b830cbfa-8980-415c-aea8-e79ebb7bf300" alt=""><figcaption></figcaption></figure></div>

## Preset Types

<table><thead><tr><th width="119.0001220703125">Category</th><th width="203.33349609375">Name</th><th>Description</th></tr></thead><tbody><tr><td>Fist</td><td>FistLightAttackA</td><td>Quick forward punch for basic attack</td></tr><tr><td>Fist</td><td>FistLightAttackB</td><td>Follow-up punch for combo attack</td></tr><tr><td>Fist</td><td>FistSkill</td><td>Jump slam for area attack</td></tr><tr><td>Fist</td><td>FistUltimate</td><td>Powerful forward strike for heavy damage</td></tr><tr><td>Spear</td><td>SpearLightAttack</td><td>Wide spear swing for melee attack</td></tr><tr><td>Spear</td><td>SpearSkill</td><td>Jump slam for area attack</td></tr><tr><td>Spear</td><td>SpearUltimate</td><td>Multi-hit spear attack for area damage</td></tr><tr><td>One-Handed Sword</td><td>SwordLightAttackA</td><td>Forward slash for basic attack</td></tr><tr><td>One-Handed Sword</td><td>SwordLightAttackB</td><td>Follow-up slash for combo attack</td></tr><tr><td>One-Handed Sword</td><td>SwordSkill</td><td>Continuous spinning slash for area attack</td></tr><tr><td>One-Handed Sword</td><td>SwordUltimate</td><td>Heavy strike for high damage</td></tr><tr><td>One-Handed Sword</td><td>SwordBlock</td><td>Block incoming attacks from front</td></tr><tr><td>Two-Handed Sword</td><td>DualBladesLightAttack</td><td>Single slash for basic attack</td></tr><tr><td>Two-Handed Sword</td><td>DualBladesSkill</td><td>Thrust attack for melee</td></tr><tr><td>Bow</td><td>BowSkillA</td><td>Fast arrow shot for quick attack</td></tr><tr><td>Bow</td><td>BowSkillB</td><td>Empowered arrow for strong damage</td></tr><tr><td>Gun</td><td>GunFire</td><td>Standard ranged shot for basic attack</td></tr><tr><td>Gun</td><td>GunSkillA</td><td>Enhanced shot for high damage</td></tr><tr><td>Gun</td><td>GunSkillB</td><td>Charged shot for burst damage</td></tr><tr><td>Other</td><td>Two-HandBlock</td><td>Two-hand block for defense</td></tr><tr><td>Utility</td><td>Buff</td><td>Apply buff to enhance abilities</td></tr><tr><td>Utility</td><td>HealA</td><td>Stationary heal for recovery</td></tr><tr><td>Utility</td><td>HealB</td><td>Heal while moving</td></tr><tr><td>Hit / Status</td><td>HitReaction</td><td>Reaction when taking damage</td></tr><tr><td>Hit / Status</td><td>Stun</td><td>Stun state disabling movement</td></tr><tr><td>Hit / Status</td><td>Downed</td><td>Downed state after heavy hit</td></tr><tr><td>Interaction</td><td>Push</td><td>Push target forward</td></tr><tr><td>Interaction</td><td>KnockbackA</td><td>Knocked backward on hit</td></tr><tr><td>Interaction</td><td>KnockbackB</td><td>Knocked forward on hit</td></tr><tr><td>Movement</td><td>SpinRoll</td><td>Rolling forward while spinning the body</td></tr><tr><td>Movement</td><td>DodgeRoll</td><td>Forward dodge roll for evasion</td></tr></tbody></table>

## Usage

* You can analyze the track configuration and timeline structure included in presets as learning material for creating ActionSequences.
* By applying various presets, you can quickly understand direction flow and composition.
* You can use presets for prototyping in the early planning stage to quickly validate the overall feel of an action.
* You can also modify and extend existing presets to create custom actions suited to your project.

## Advanced Usage

You can define custom presets tailored to your project by directly modifying the **ActionSequencerPresetTable.csv** included in OVERDARE Studio. By entering the preset name, description, thumbnail path, and data path in the CSV file, the preset will immediately appear in the editor’s preset list.

<figure><img src="https://2064130887-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FhrvYlLq1mQAq0V0vwPsb%2Fuploads%2FAt83bvjWBoUpFyjwrS6T%2FActionSequencer-CSV.png?alt=media&#x26;token=0963dc4d-a894-4dd2-8cb0-058bb57928e1" alt=""><figcaption></figcaption></figure>

The CSV file can be found in the OVERDARE Studio installation directory, typically located at:

`C:\Program Files\Epic Games\OverdareStudioPJVXb\Sandbox\Content\CreatorPlatform\_Master\ActionSequencer\ActionSequencerPresetTable.csv`

Thumbnail images must use the `ActionSequencer\Thumbnail` path relative to the Content directory. The recommended resolution is 560×260 (aspect ratio 2.15:1), and the format must be PNG to display correctly.

Preset data must use the `ActionSequencer\PresetData` path relative to the Content directory and be saved as a text (.txt) file. The data inside the text file should be the clipboard text generated by selecting an ActionSequence in the Level Browser and copying it with Ctrl + C.

By registering your own ActionSequences as presets in this way, you can standardize frequently used actions for reuse and quickly share and apply consistent-quality actions across your team.
