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Preset

Overview

By using predefined presets, you can easily apply frequently used actions such as attacks, dashes, and guards without creating an ActionSequence from scratch. You can also review the preset configuration as a reference for how to create ActionSequences.

How to Use

In the ActionSequence editor, click the Apply Preset button to open the preset selection popup.

When you select a preset from the popup, the timeline of the currently edited ActionSequence instance is replaced with the selected preset content. Presets include not only track and timeline data, but also instances such as Parts and script content. When a preset is applied, these elements are also reconstructed.

If there is existing content in the timeline, a warning dialog will appear before replacement, and once replaced, it cannot be undone.

Preset Types

Category
Name
Description

Fist

FistLightAttackA

Quick forward punch for basic attack

Fist

FistLightAttackB

Follow-up punch for combo attack

Fist

FistSkill

Jump slam for area attack

Fist

FistUltimate

Powerful forward strike for heavy damage

Spear

SpearLightAttack

Wide spear swing for melee attack

Spear

SpearSkill

Jump slam for area attack

Spear

SpearUltimate

Multi-hit spear attack for area damage

One-Handed Sword

SwordLightAttackA

Forward slash for basic attack

One-Handed Sword

SwordLightAttackB

Follow-up slash for combo attack

One-Handed Sword

SwordSkill

Continuous spinning slash for area attack

One-Handed Sword

SwordUltimate

Heavy strike for high damage

One-Handed Sword

SwordBlock

Block incoming attacks from front

Two-Handed Sword

DualBladesLightAttack

Single slash for basic attack

Two-Handed Sword

DualBladesSkill

Thrust attack for melee

Bow

BowSkillA

Fast arrow shot for quick attack

Bow

BowSkillB

Empowered arrow for strong damage

Gun

GunFire

Standard ranged shot for basic attack

Gun

GunSkillA

Enhanced shot for high damage

Gun

GunSkillB

Charged shot for burst damage

Other

Two-HandBlock

Two-hand block for defense

Utility

Buff

Apply buff to enhance abilities

Utility

HealA

Stationary heal for recovery

Utility

HealB

Heal while moving

Hit / Status

HitReaction

Reaction when taking damage

Hit / Status

Stun

Stun state disabling movement

Hit / Status

Downed

Downed state after heavy hit

Interaction

Push

Push target forward

Interaction

KnockbackA

Knocked backward on hit

Interaction

KnockbackB

Knocked forward on hit

Movement

SpinRoll

Rolling forward while spinning the body

Movement

DodgeRoll

Forward dodge roll for evasion

Usage

  • You can analyze the track configuration and timeline structure included in presets as learning material for creating ActionSequences.

  • By applying various presets, you can quickly understand direction flow and composition.

  • You can use presets for prototyping in the early planning stage to quickly validate the overall feel of an action.

  • You can also modify and extend existing presets to create custom actions suited to your project.

Advanced Usage

You can define custom presets tailored to your project by directly modifying the ActionSequencerPresetTable.csv included in OVERDARE Studio. By entering the preset name, description, thumbnail path, and data path in the CSV file, the preset will immediately appear in the editor’s preset list.

The CSV file can be found in the OVERDARE Studio installation directory, typically located at:

C:\Program Files\Epic Games\OverdareStudioPJVXb\Sandbox\Content\CreatorPlatform\_Master\ActionSequencer\ActionSequencerPresetTable.csv

Thumbnail images must use the ActionSequencer\Thumbnail path relative to the Content directory. The recommended resolution is 560×260 (aspect ratio 2.15:1), and the format must be PNG to display correctly.

Preset data must use the ActionSequencer\PresetData path relative to the Content directory and be saved as a text (.txt) file. The data inside the text file should be the clipboard text generated by selecting an ActionSequence in the Level Browser and copying it with Ctrl + C.

By registering your own ActionSequences as presets in this way, you can standardize frequently used actions for reuse and quickly share and apply consistent-quality actions across your team.

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