Preset
Overview
By using predefined presets, you can easily apply frequently used actions such as attacks, dashes, and guards without creating an ActionSequence from scratch. You can also review the preset configuration as a reference for how to create ActionSequences.
How to Use
In the ActionSequence editor, click the Apply Preset button to open the preset selection popup.

When you select a preset from the popup, the timeline of the currently edited ActionSequence instance is replaced with the selected preset content. Presets include not only track and timeline data, but also instances such as Parts and script content. When a preset is applied, these elements are also reconstructed.

If there is existing content in the timeline, a warning dialog will appear before replacement, and once replaced, it cannot be undone.

Preset Types
Fist
FistLightAttackA
Quick forward punch for basic attack
Fist
FistLightAttackB
Follow-up punch for combo attack
Fist
FistSkill
Jump slam for area attack
Fist
FistUltimate
Powerful forward strike for heavy damage
Spear
SpearLightAttack
Wide spear swing for melee attack
Spear
SpearSkill
Jump slam for area attack
Spear
SpearUltimate
Multi-hit spear attack for area damage
One-Handed Sword
SwordLightAttackA
Forward slash for basic attack
One-Handed Sword
SwordLightAttackB
Follow-up slash for combo attack
One-Handed Sword
SwordSkill
Continuous spinning slash for area attack
One-Handed Sword
SwordUltimate
Heavy strike for high damage
One-Handed Sword
SwordBlock
Block incoming attacks from front
Two-Handed Sword
DualBladesLightAttack
Single slash for basic attack
Two-Handed Sword
DualBladesSkill
Thrust attack for melee
Bow
BowSkillA
Fast arrow shot for quick attack
Bow
BowSkillB
Empowered arrow for strong damage
Gun
GunFire
Standard ranged shot for basic attack
Gun
GunSkillA
Enhanced shot for high damage
Gun
GunSkillB
Charged shot for burst damage
Other
Two-HandBlock
Two-hand block for defense
Utility
Buff
Apply buff to enhance abilities
Utility
HealA
Stationary heal for recovery
Utility
HealB
Heal while moving
Hit / Status
HitReaction
Reaction when taking damage
Hit / Status
Stun
Stun state disabling movement
Hit / Status
Downed
Downed state after heavy hit
Interaction
Push
Push target forward
Interaction
KnockbackA
Knocked backward on hit
Interaction
KnockbackB
Knocked forward on hit
Movement
SpinRoll
Rolling forward while spinning the body
Movement
DodgeRoll
Forward dodge roll for evasion
Usage
You can analyze the track configuration and timeline structure included in presets as learning material for creating ActionSequences.
By applying various presets, you can quickly understand direction flow and composition.
You can use presets for prototyping in the early planning stage to quickly validate the overall feel of an action.
You can also modify and extend existing presets to create custom actions suited to your project.
Advanced Usage
You can define custom presets tailored to your project by directly modifying the ActionSequencerPresetTable.csv included in OVERDARE Studio. By entering the preset name, description, thumbnail path, and data path in the CSV file, the preset will immediately appear in the editor’s preset list.

The CSV file can be found in the OVERDARE Studio installation directory, typically located at:
C:\Program Files\Epic Games\OverdareStudioPJVXb\Sandbox\Content\CreatorPlatform\_Master\ActionSequencer\ActionSequencerPresetTable.csv
Thumbnail images must use the ActionSequencer\Thumbnail path relative to the Content directory. The recommended resolution is 560×260 (aspect ratio 2.15:1), and the format must be PNG to display correctly.
Preset data must use the ActionSequencer\PresetData path relative to the Content directory and be saved as a text (.txt) file. The data inside the text file should be the clipboard text generated by selecting an ActionSequence in the Level Browser and copying it with Ctrl + C.
By registering your own ActionSequences as presets in this way, you can standardize frequently used actions for reuse and quickly share and apply consistent-quality actions across your team.
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