Asset Upload / Download
Overview
You can upload objects configured in the Level Browser and register them as assets in the Asset Store. Registered assets can be shared with other creators, contributing to the expansion of the OVERDARE creator ecosystem.
Assets you upload or import are registered in the MY ASSETS tab of the Asset Store. Assets intended for personal use can remain private, and you can make them available to other creators in the Asset Store when needed.
Features
A single functional system is typically distributed across multiple services such as Workspace, StarterGui, ServerScriptService, and StarterPlayer.
With the Multi Upload feature, these distributed objects can be consolidated into a single asset without manually relocating them. The parent hierarchy structure and positional data at the time of upload are preserved. When downloaded, each object is automatically placed under its corresponding service based on the saved structure.
This allows complex functional systems—such as Inventory, CheckPoint, or CombatSystem—to be distributed and reused without structural loss.
Upload Types
Single Upload
Uploads only one selected object (including its descendants).
The top-level parent hierarchy information of the selected object is saved together.
Asset 1
Workspace.Part
Asset 2
StarterGui.PlayerHUD
Multi Upload
Uploads multiple selected objects at once (including objects under the same parent or different parent hierarchies).
The top-level parent hierarchy information and positional data of each selected object are saved together.
Asset 3
ServerScriptService
CheckPointManager
StarterGui
CheckPointUI
Workspace
CheckPoint1
CheckPoint2
How to Use
In the Level Browser, select the object you want to upload, right-click it, and click Save to OVERDARE to upload the selected object to the Asset Store.

Single Upload
Select a single object in the Level Browser and run Save to OVERDARE.
In the upload type selection popup, choose Single Upload.

When using Single Upload, the top-level parent hierarchy information of the selected object is saved together.
For example, if you upload ShopUI under StarterGui, the StarterGui hierarchy information is also saved. When downloaded, it will be automatically inserted under the StarterGui.ShopUI path.

Multi Upload
Select multiple objects in the Level Browser and run Save to OVERDARE. (A Multi Upload popup appears automatically when multiple objects are selected.)

While the Multi Upload popup is open, clicking objects in the Level Browser immediately updates their inclusion status.

Clicking an unselected object adds it to the upload list.
Clicking a selected object removes it from the upload list.
After reviewing the object structure displayed in the popup, click the Upload button.
When using Multi Upload, the top-level parent hierarchy information and positional data of each selected object are saved together.
For example, if you multi-upload an item spawn system composed of multiple spawners, the position of each spawner is saved. When downloaded, each spawner is automatically placed at its saved position.
MY ASSETS Registration and Management
You can view and manage assets you have registered in the MY ASSETS tab of the Asset Store panel. MY ASSETS displays all of your registered assets, whether they are private or public.
Registering Private Assets
You can register assets for personal use as private assets in MY ASSETS in the following ways.
Save an object from the Level Browser During a Single or Multi Upload, disable the Distribute on Asset Store option on the web page that opens. The asset will remain private and be registered in MY ASSETS.

Import an asset When you import an asset, it is registered in MY ASSETS automatically without a separate upload process. Imported assets are private by default and can be used only by you.
MY ASSETS is displayed based on your account, so the same list appears regardless of the world currently open. An asset imported in one world can be used in another world without importing it again.

Making Assets Public
You can start the process of making an asset public from any of the following three locations. Each method opens the same web page for configuring the asset's public settings.
Level Browser
Right-click an object and click Save to OVERDARE.
An object you are uploading for the first time
MY ASSETS
Right-click an asset and click Make Public.
A private asset registered in MY ASSETS
Asset Manager
Right-click an asset and click Make Public.
An asset managed in Asset Manager
For example, you can select Make Public in MY ASSETS as shown below.

When the web page opens, follow these common steps to make the asset public.
Enter the asset name, category, and tags.
Enable the Distribute on Asset Store option.
Save the settings.
For an imported asset, the name field is pre-filled with a name generated from the file name and import time. You can change it to any name you want.
An asset that has been made public is not removed from MY ASSETS. The badge on the asset card changes from PRIVATE to PUBLIC, and the asset also appears in the Store tab.
If you save without enabling the Distribute on Asset Store option, only the information you entered is saved and the asset remains private. If you reopen the public settings page from any of the three locations above, the saved information appears again.
An asset that has been made public cannot be made private again, and a registered asset cannot be deleted. Checking the asset before making it public is recommended.
Download
In the Asset Store panel, you can browse and use public assets in the Store tab.
You can view and use assets you have registered in the MY ASSETS tab.
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