BallBounce

Overview

BallBounce๋Š” ๊ณต์ด ํ‘œ๋ฉด๊ณผ ์ถฉ๋Œ(๋ฐ”์šด์Šค)ํ•  ๋•Œ์˜ ์ƒํƒœ๋ฅผ ๋‹ด๋Š” ๋ฐ์ดํ„ฐ ํƒ€์ž…์ž…๋‹ˆ๋‹ค. ์ถฉ๋Œ ์ง์ „์˜ ์ง„ํ–‰ ๋ฐฉํ–ฅ/์†๋„/์Šคํ•€๊ณผ ๊ฐ์†๋„, ์ถฉ๋Œ ์‹œ๊ฐ๊ณผ ์ถฉ๋Œ ํ›„์˜ ๋ฐฉํ–ฅ/์†๋„/์Šคํ•€ ๋ณ€ํ™”, ์ถฉ๋Œ ์ง€์ /๋ฒ•์„  ๋“ฑ ๋ฐ”์šด์Šค ์ด๋ฒคํŠธ ๋ถ„์„์— ํ•„์š”ํ•œ ์ •๋ณด๋ฅผ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค. ๋ฆฌํ”Œ๋ ˆ์ด ํ‘œ์‹œ, ๋ฌผ๋ฆฌ ํŒŒ๋ผ๋ฏธํ„ฐ ํŠœ๋‹, ์ถฉ๋Œ ๋ฐ˜์‘ ๋””๋ฒ„๊น…์— ํ™œ์šฉ๋ฉ๋‹ˆ๋‹ค.

Constructors

์Šคํฌ๋ฆฝํŠธ์—์„œ ์ง์ ‘ ์ƒ์„ฑํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ์ผ๋ฐ˜์ ์œผ๋กœ ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ/์—”์ง„์˜ ์ถฉ๋Œ ์ฒ˜๋ฆฌ ๊ณผ์ •์—์„œ ๋ฐ”์šด์Šค ์ด๋ฒคํŠธ๋กœ ๋ฐ˜ํ™˜๋˜๊ฑฐ๋‚˜ ์ฝœ๋ฐฑ ์ธ์ž๋กœ ์ „๋‹ฌ๋ฉ๋‹ˆ๋‹ค.

Properties

CFrame

CFrame

์ถฉ๋Œ ์ง€์ ์„ ๊ธฐ์ค€์œผ๋กœ ํ•œ ๊ณต์˜ ์ž์„ธ(HitPosition + HitRotation ๊ธฐ์ค€). ์œ„์น˜์™€ ํšŒ์ „์„ ํ•จ๊ป˜ ํฌํ•จํ•ฉ๋‹ˆ๋‹ค.

Code Samples

local bounce = bounce -- ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ๋กœ๋ถ€ํ„ฐ ๋ฐ›์€ BallBounce
print("Bounce CFrame:", bounce.CFrame)

Direction

Vector3

์ถฉ๋Œ ์ง์ „์˜ ์ง„ํ–‰ ๋ฐฉํ–ฅ ๋‹จ์œ„ ๋ฒกํ„ฐ์ž…๋‹ˆ๋‹ค.

Code Samples

Speed

number

์ถฉ๋Œ ์ง์ „ ์†๋„ ํฌ๊ธฐ(cm/s).

Code Samples

Spin

number

์ถฉ๋Œ ์ง์ „ ์Šคํ•€(๊ฐ์†๋„ ํฌ๊ธฐ, rad/s).

Code Samples

AngularVelocity

Vector3

์ถฉ๋Œ ์ง์ „ ๊ฐ์†๋„ ๋ฒกํ„ฐ(rad/s). ๋ฐฉํ–ฅ์€ ํšŒ์ „ ์ถ•, ํฌ๊ธฐ๋Š” ๊ฐ์†๋„์ž…๋‹ˆ๋‹ค.

Code Samples

BouncedTime

number

๋ฐ”์šด์Šค ๋ฐœ์ƒ ์‹œ๊ฐ(์ดˆ). ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ํƒ€์ž„๋ผ์ธ ์ƒ์˜ ์‹œ๊ฐ„๊ฐ’์ž…๋‹ˆ๋‹ค.

Code Samples

BouncedDirection

Vector3

์ถฉ๋Œ ์ดํ›„์˜ ์ง„ํ–‰ ๋ฐฉํ–ฅ ๋‹จ์œ„ ๋ฒกํ„ฐ์ž…๋‹ˆ๋‹ค.

Code Samples

BouncedSpeed

number

์ถฉ๋Œ ์ดํ›„ ์†๋„ ํฌ๊ธฐ(cm/s).

Code Samples

BouncedSpin

number

์ถฉ๋Œ ์ดํ›„ ์Šคํ•€(๊ฐ์†๋„ ํฌ๊ธฐ, rad/s).

Code Samples

BouncedAngularVelocity

Vector3

์ถฉ๋Œ ์ดํ›„ ๊ฐ์†๋„ ๋ฒกํ„ฐ(rad/s).

Code Samples

bIsSliding

boolean

์ถฉ๋Œ ํ›„ ์ ‘์ด‰ ํ‘œ๋ฉด์—์„œ ๋ฏธ๋„๋Ÿฌ์ง€๋Š”(sliding) ์ƒํƒœ์ธ์ง€ ์—ฌ๋ถ€์ž…๋‹ˆ๋‹ค.

Code Samples

StartPos

Vector3

๋ฐ”์šด์Šค ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ตฌ๊ฐ„์˜ ์‹œ์ž‘ ์œ„์น˜์ž…๋‹ˆ๋‹ค.

Code Samples

BouncedPosition

Vector3

์ถฉ๋Œ ์ง€์ ์˜ ์œ„์น˜์ž…๋‹ˆ๋‹ค.

Code Samples

BouncedRotation

CFrame

์ถฉ๋Œ ์ง€์ ์˜ ํšŒ์ „(์ž์„ธ). ์ฝ”๋“œ์ƒ FQuat๋กœ ๋ณด๊ด€๋˜์ง€๋งŒ ๋ฌธ์„œ์—์„œ๋Š” CFrame์œผ๋กœ ํ‘œ๊ธฐํ•ฉ๋‹ˆ๋‹ค(ํšŒ์ „ ์„ฑ๋ถ„).

Code Samples

ImpactPoint

Vector3

์ถฉ๋Œ ์ ‘์ด‰์ ์˜ ์›”๋“œ ์ขŒํ‘œ์ž…๋‹ˆ๋‹ค.

Code Samples

ImpactNormal

Vector3

์ถฉ๋Œ ํ‘œ๋ฉด์˜ ๋ฒ•์„  ๋ฒกํ„ฐ์ž…๋‹ˆ๋‹ค(ํ‘œ๋ฉด์— ์ˆ˜์งํ•œ ๋ฐฉํ–ฅ).

Code Samples

Methods

ํ˜„์žฌ ์™ธ๋ถ€์— ๋…ธ์ถœ๋˜๋Š” ๋ฉ”์„œ๋“œ๋Š” ์—†์Šต๋‹ˆ๋‹ค.

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