> For the complete documentation index, see [llms.txt](https://docs.overdare.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.overdare.com/development/api-reference/enums/vfxperformancetype.md).

# VFXPerformanceType

## Overview

VFXPerformanceType is an Enum that defines the performance tier of a VFXPreset. It classifies VFX effects by their purpose and performance cost to support optimal performance management.

## Items

| Name                      | Value | Description                                                                                                          |
| ------------------------- | ----- | -------------------------------------------------------------------------------------------------------------------- |
| Default                   | 0     | The default performance tier.                                                                                        |
| Environment\_Burst        | 1     | A one-time burst VFX for environmental effects. Suitable for single-use effects used in background presentation.     |
| Gameplay\_Burst\_Critical | 2     | A critical burst VFX for gameplay. Used for effects that must be displayed during important gameplay events.         |
| Environment\_Looping      | 3     | A looping VFX for environmental effects. Suitable for continuous effects used in background atmosphere presentation. |
| Gameplay\_Burst           | 4     | A one-time burst VFX for gameplay. A single-use effect used for general gameplay events.                             |
| Gameplay\_Looping         | 5     | A looping VFX for gameplay. Used for effects that are continuously displayed during gameplay.                        |
| Default\_Burst            | 6     | The default one-time burst VFX.                                                                                      |
| Default\_Loop             | 7     | The default looping VFX.                                                                                             |


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://docs.overdare.com/development/api-reference/enums/vfxperformancetype.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
