# CollisionObjectQueryParams

## Overview

CollisionObjectQueryParams is a configuration object that defines the conditions needed when performing object type-based collision queries in the world.

## Constructors

### new

Creates a new CollisionObjectQueryParams instance.

#### Parameters

#### Return

| `CollisionObjectQueryParams` | The created CollisionObjectQueryParams. |
| ---------------------------- | --------------------------------------- |

#### Code Samples

## Properties

### IgnoreMask

`number`

Specifies the object types to exclude from the query as a bitmask.

#### Code Samples

### ObjectTypesToQuery

`number`

Specifies the object types to include in the query as a bitmask.

#### Code Samples

## Methods

### AddObjectTypesToQuery

Adds multiple object types to the query targets at once.

#### Parameters

| `Value` InValue | The object type value to add. |
| --------------- | ----------------------------- |

#### Return

| `boolean` | Whether the addition was successful. |
| --------- | ------------------------------------ |

#### Code Samples

### AddObjectTypeToQuery

Adds a single object type to the query targets.

#### Parameters

| `Enum.CollisionChannel` QueryChannel | The collision channel to add as a query target. |
| ------------------------------------ | ----------------------------------------------- |

#### Return

| `boolean` | Whether the addition was successful. |
| --------- | ------------------------------------ |

#### Code Samples

### ResetObjectTypes

Clears all object types from the query targets. After this call, the `ObjectTypesToQuery` bitmask becomes 0, so no object types will be queried; you must re-add the desired channels using `AddObjectTypeToQuery` or `AddObjectTypesToQuery` afterwards.

#### Parameters

#### Return

| `void` |   |
| ------ | - |

#### Code Samples

### ResetObjectTypesAsAllObjects

Resets the query targets to all objects.

#### Parameters

#### Return

| `void` |   |
| ------ | - |

#### Code Samples

## Events


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