TeleportOptions

TeleportOptions : Instance

Overview

An options instance passed to TeleportService:TeleportAsync() to specify the detailed behavior of where a player should be teleported.

It allows you to set an access code for a reserved server, designate a specific server instance ID, or indicate whether a new server should be reserved. Some of these options cannot be combined with each other, so refer to the property descriptions below and use only one approach at a time.

Properties

ReservedServerAccessCode

string

Specifies the access code that identifies the reserved server to teleport to.

By setting this property to the access code of a server reserved in advance through TeleportService:ReserveServer() or a similar API, you can teleport players to that server.

This property cannot be specified together with ServerInstanceId, and it must be empty when ShouldReserveServer is true.

Code Samples

local TeleportService = game:GetService("TeleportService")

local targetPlaceId = 1234 -- PlaceId of a Place connected to the current World

-- Create a reserved server
local success, errorOrAccessCode = pcall(function()
    return TeleportService:ReserveServerAsync(targetPlaceId)
end)

if not success or errorOrAccessCode == nil or errorOrAccessCode == "" then
    return
end

-- Configure TeleportOptions
local options = Instance.new("TeleportOptions")	
options.ReservedServerAccessCode = errorOrAccessCode -- Reserved server access code
options.ShouldReserveServer = false                  -- Whether to create a new reserved server session (must be false when using ReservedServerAccessCode)

-- Execute teleport
local success, errorOrResult = pcall(function()
    local players = { player } -- Players to teleport
		
    local teleportResult = TeleportService:TeleportAsync(targetPlaceId, players, options)     
    return teleportResult
end)

print("TeleportAsyncResult.ReservedServerAccessCode : ", errorOrResult.ReservedServerAccessCode)

ServerInstanceId

string

Specifies the ID of the target server instance to which players will be teleported. Set the server instance ID when you want to send players to a specific server instance that is already running.

This property cannot be specified together with ReservedServerAccessCode, and it must be empty when ShouldReserveServer is true.

Code Samples

ShouldReserveServer

boolean

Specifies whether a new server should be reserved as part of the teleport request and players sent to that server. When set to true, a new server is reserved together with the teleport request, and in that case both ReservedServerAccessCode and ServerInstanceId must be empty.

The default value is false.

Code Samples

Methods

Events

See also

Place & Teleport

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