TeleportAsyncResult
Overview
Properties
ReservedServerAccessCode
Code Samples
local TeleportService = game:GetService("TeleportService")
local targetPlaceId = 1234 -- PlaceId of a Place connected to the current World
-- Create a reserved server
local success, errorOrAccessCode = pcall(function()
return TeleportService:ReserveServerAsync(targetPlaceId)
end)
if not success or errorOrAccessCode == nil or errorOrAccessCode == "" then
return
end
-- Configure TeleportOptions
local options = Instance.new("TeleportOptions")
options.ReservedServerAccessCode = errorOrAccessCode -- Reserved server access code
options.ShouldReserveServer = false -- Whether to create a new reserved server session (must be false when using ReservedServerAccessCode)
-- Execute teleport
local success, errorOrResult = pcall(function()
local players = { player } -- Players to teleport
local teleportResult = TeleportService:TeleportAsync(targetPlaceId, players, options)
return teleportResult
end)
print("TeleportAsyncResult.ReservedServerAccessCode : ", errorOrResult.ReservedServerAccessCode)Methods
Events
See also
Place & TeleportLast updated